Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, if you want to fight, play as a mercenary and join the Imperial Guards. If you want to talk, play as a merchant. Then try praetors, assassins, or thieves. Then you'll be ready to play a guildless character.
Since the game is very replayable and has a lot of choices and paths, these playthroughs won't ruin your overall experience.
I see you didn't recommand praetors, assassins, and thieves for a first playthrough either, is there a particular reason for that ?
I'd also add that other playthroughs not only don't ruin your overall experience, they actually improve it. The game is content to have NPCs lie and/or manipulate you without you ever knowing (Sometimes without them knowing it either), but playing from other perspectives gives you a better sense of the full picture which retroactively makes your previous playthroughs more enjoyable. Especially the dialog heavy characters, but even combat heavy characters get a lot of unique interactions.