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THQ Nordic for example thanked GOG.com for the help with issues in Linux version of Sphinx and the Cursed Mummy ( https://www.gamingonlinux.com/articles/sphinx-and-the-cursed-mummy-is-out-with-linux-support-mod-tools-and-constant-patched-improvements.11275 )
Indie studios also reach out either the /r/linux_gaming subreddit or GamingOnLinux for a help with testing the build before the release.
https://www.reddit.com/r/linux_gaming/comments/88g0oz/looking_for_linux_testers_for_our_upcoming_game/
https://www.reddit.com/r/linux_gaming/comments/8cq1at/i_got_a_request_for_a_linux_build_so_ill_try/
https://www.gamingonlinux.com/forum/topic/2408/page=1
Like I said, last time we upgraded the engine the game stopped working for all AMD users and there was nothing we could do and nothing the engine developers could do (or were willing to do). If not for AMD being willing to test the game, find the problem, and fix it on their end, we would have had a serious problem leading to mass refunds and possibly the end of our studio.
That's why I'm very reluctant to upgrade the engine again, especially since officially the engine doesn't support Linux yet.
Since we've already moved to the next project we can't spend weeks or months fixing issues as they pop up (both Win and Linux issues as the engine upgrade would cause both).