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Overall, I'd say anywhere between 6-8 is fine for most runs. Crafting 10 is also valuable for sheer damage numbers alone.
I also like Crafting 10 for those absurd DR builds, if you trade the power armour for skymetal.
I have yet to try a DR build tho, I might do that on my next murder hobo run. Sky Metal Imperial Armor + Tower Shield and Spiked Club :)
Going from 6 to 10 is a huge SP investment, but if you're doing a murderhobo run you might not have anything else worthwile to spend points on. I personally don't use alchemy much because berserk potions are too much micromanagement (and only good at 8+ Alchemy), and enemies die too fast for poison to take effect.
Hybrids or ranged characters are a different beast, but for dedicated melee combat characters you're already overpowered enough.
I actually have an unfinished RP run where I only went with found equipment, Daggers, Swords, Throwing, Block and Crit equally distributed, to simulate a Legionary. It kicked ass.
I personally prefer to invest in Alchemy, especially for Berserk potions and Neurostims, you also get crazy bombs too that can make fights like Heron gang, the monasteries or the challengers in Gannezar a whole lot more easy to fight and deal with. I feel like Poison is very effective on sword, and daggers, not much else. Bleeding and Posion are a so OP.
Bows imo are the best class especially with high ST and good arrows, super easy to cheese opponents.
So you have no civil skills ? Thats super cool, I tried to do something like that but the early fights in Teron are a slug especially without a steel weapon.
Crafting 4 is very cheap, especially with training, and it can give you competitive equipment until Maadoran.
Very interesting that you say bows are very strong. The overall consensus is that it's actually the worst class precisely because it requires precious STR, and you can't use shields with them. Of course, this is mostly down to personal preference, so no one's going to fault you. High STR, crit and potions can make for some very satisfying oneshots.
On the other hand, Crossbows are STR-independent, meaning you can set it at 4 and forget about it, investing the points someplace else.
If you want a really snazzy ranged build, I'd recommend going for a glass cannon with high STR, DEX, PER, [Shields 4], [Throwing] up the wazoo, and both crafting and alchemy. You don't get crits, but the passive makes up for it. I think it's the single-most AP-efficient killer in the entire game, especially with Power Armour.
While dreamweaver is a godsend for any hybrid build, it's a weird weapon to have. It has zero passive bonus. I choose sword as hybrid because you can be good without investing in CS, just bleed your enemy, and use poison on top of that. I had a blast with my steel khopesh in Teron.
I used to have crafting 8 in maadoran after getting my SP back from the abyss, but this time i tried to convince myself there will be a good sword to my liking dropped from one of the enemy. Spoiler, nope there isn't any.
Bluesteel shamsir from Al Sahir has passive bonus but no thc, it's already hard to hit with such low combat skill. The lion claw, had the biggest passive bonus but again zero thc. The bluesteel handar from the guy in arena before widowmaker, has thc but no passive bonus. At that point i gave up. And as i predicted, my dps jumped after i crafted my own blue steel sword (khopesh and shamsir) with the right stats.
Depends if you have 7 Charisma and the guild you choose, the Thieves get the most bonus out of Teron, then the Boatmen, the other guilds are lacking civic trainers.
Yup and you can get it to 4 with the right build and planning, just need 10 Daratan rep which can be hard with 4 charisma (even when you are a Liegeman), you either need to be an Assassin, Loremaster or Preator.
In my experience, the Old Faithful + Blue Steel + Poison arrows and a very good crit rating did wonders in many fights. I had a very good alchemy skill too so liquid fires and bombs made some fights a cakewalk.
IIRC I had like 8/10/4/7/7/4 + Loremaster background then went with the Thieves Guild and betrayed them for Gaelius a +2 STR after stealing the Jar.
The big + from Bows is that they can penetrate more easily heavy armor and shields with the adequate strength, crit and bow skill.
Edit : I should add that Old Faithful is useful until you get the proper Longbow with good passive bonus and crit.
I have yet to try a dedicated Crossbow build with all the crit boost from the Boatmen :)
Im doing a spear build who gets all the crit checks and impaling his targets and poor dudes on the way. It is pretty fun but very frustrating against long ranged characters, especially bow user who cripple me everytime.
I might try that, but Im already losing my sanity on how to do a no defense character with max out crit, spear and axe skills with the Boatmen. One on one it works wonders I just impale and chop them with an axe. With groups I have kite and tank some damages from bows and arrows, which is infernal.
IIRC isnt there a blue steel Handar in Dead River pratically fully upgraded ?