Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For an Assassin, there are several viable skill paths you can take. Most of the main quest has a pure combat way out, a Sneak + Critical Strike way out, and a smooth talker way out.
The first relies purely on brute combat skills, so in your case dodge + weapon + critical strike are enough. Alchemy is also an amazing tool, since potions and bombs can make any fight unfair.
The second is more the classic sneaky type, relying on high DEX + sneak + crit to take targets out without resorting to combat. On the rare occasion that you are caught in the open, you'd be more than capable of taking your target out. The main skills are critical strike and sneak, but some Impersonate wouldn't go amiss.
The third is the pure smooth talker type, the Assassin that serves its target poisoned cookies with a smile on everyone's face. You'd need Impersonate and Streetwise for this sort of character.
As far as skill levels are concerned, it depends. Critical Strike can go up to 8-9 by the endgame. Sneak and Lockpick can sit tightly at around 5-6, since most Sneak checks are composites with DEX (and since your character already has max DEX, most sneak checks are automatically easier. If you were to play a 4-DEX character, you'd have a much tougher time.)
Streetwise and Impersonate, while probably not on the radar for your character, can also be around 5-6, but I think you also need some CHA for them to work as intended.
Steal ends up paying for itself by the endgame, but it doesn't bring that much to the table. Lore is great, and generally pays for itself up until around level 8 if you explore everything. However, most lore stuff is also locked behind higher INT. You can make a hybrid that can do everything, but if it's your first couple of playthroughs, I'd recommend going all-in on builds first, so you can safely ignore Lore up to, say, 3.
As far as combat is concerned, daggers + dodge are great! However, you'll have to rely much on aimed attacks, which require Critical Strike.
My suggested priorities would be Critical Strike > Dodge > Dagger. Don't leave too much of a gap between them, though. While having Crit a couple of levels higher is okay, having Dagger 8 and Dodge 3, for instance, will result in some nasty surprises.
Overall, just keep playing and go by your intuition. Your tasks end up being pretty intuitive, and you can usually tell what you'll need to invest in.
Continuing on with the Boatmen of Styx it is the 3rd mission you get from them
You are sent to kill the leader of the guard captain which after you do you are forced into a fight with 4 heavily armoured guardsmen who all have some pretty hefty damage resistance that even with power attacks you arent going to do much damage with a dagger (and since most attacks bounce off their armour without doing damage your poison is not going to take effect), somehow manage to make it through by burning through all my crossbow bolts and bombs and hiding behind the more tanky member of the squad.
Then straight after as if this fight was not hard enough the guild leader goes "right o chaps time for a suicide mission against the guard barracks" and we have to fight more armoured opponents, I have no ranged ammo left and I can't go toe to toe in melee because my dagger does not do much and they do a lot more damage to me than I can do to them, manage to get through the first 2 guards by hiding behind the other assassin and hoping he can take them out before they can take him out but then we get inside, the assassin leader does not stand a chance gets cut down and then so do I, feels like a fight I am not supposed to be able to win?
Am I doing something wrong here? Am I supposed to do this at a later time when I have acquired better gear? This seems like the last quest I have available to me in Teron, can I return to Teron to complete this quest or do I have to complete the assassin quests before moving to the next town?
Dagger is a weak weapon so even a power attack won't do much against heavy armor, BUT it's a perfect weapon for aimed attacks and your maxed PER will help a lot there.
Crossbow? Investing in two combat skills is risky for the first time players as you'd end up wasting skill points and neither skill will be too high.
Are you using nets and alchemy? They can make a huge difference.
The third assassin quest is the last in Teron. You can't leave and come back to do it later; if you will the events will be auto-resolved without you.
Did you do Dellar's quests yet? Random side quests in Teron?
Generally, a character with Dagger 4, Dodge 4, Critical Strike 4-5 should have no issue with the Teron Assassin quest, even with no other prior investments such as bombs or poison.
It would help to post your character screen before the big fight so we can see at a glance how much of the content you've explored (based on how many skill points you have). There's a lot to do in Teron, and there's a high chance you could have still explored further for more skills and goodies which would have made the last fight even easier.
Current skill spread though with 1 more point invested in alchemy to get the bombs
That said aimed attack does seem to help a lot, still feel pretty squishy and need to hide behind the other guy as to not get killed but did get through it though wasnt able to save the guild leader though
Have done pretty much all the side content in Teron I could find and survive.
Other than that, it's just knowing how to position and area deny. You can use Liquid Fire to block characters from attacking you for a turn or two, and use nets to deny their precious action points. Honestly, you'll get a feel for the combat system once you play a little more. I remember having a hard time with some fights when I first started out, but you'll soon be able to beat the game blindfolded!
The Traps and Steal skills are definitely not useful for an assassin, and if you're just starting out I'd rather invest the skills into combat.
Other than boosting very valuable passive bonuses, each rank in weapon skills increases THC (to-hit chance) by 10 which in turns makes aimed attacks more viable, each rank in dodge or block decreases enemy's THC by 10.
In order to get all the loot and steal everything (which also ties into an obsessive desire to squeeze all the skill points out of the game) before leaving Teron there are chests and locks with traps that need an investment of 5 to get into
I get it is probably not worth the investment in the skills for what you get out of it but still it is a harder habit to break.
https://steamcommunity.com/sharedfiles/filedetails/?id=2579880272
For instance, here's a challenge run I did a couple of months back, where I had to fully complete the Assassins questline (and kill someone very powerful) with only Critical Strike and Crafting. (This character also had Lore 3 because of a small bureaucratic reason, but it was not needed for anything)
10 PER crossbow allow you to be a decent assassin with combat lv as low as 3 (you need to utilize all your slot tho, get either 1 heavy/std crossbow + 2 hand crossbows or 4 hand crossbows), you may need to practice to get used to the playstyle. Did I say decent? Well, Teron wpn of choice is still limited, but once you reach Maadoran you will taste the full power of crossbow.
As for the civic skill, unless you are playing as a thief or doing Completionist run, don't lv up Traps. It has the worst SP investment of all skill. If you have 6 Con tho, you can bear the trap dmg and still can lockpick the chest, just remember to heal the dmg to attribute. You can lv up your Steal to 5 for Teron, then 6 for Maadoran. But I recommend to get to 3 only since it's enough level to steal from any sleeping guests in the Inn, the SP you spend will pay for itself later plus all the items and gold.
If you want a melee char tho, I suggest you to try a thief run, there is one walkthrough in guide section written by kvaliant. I made a more optimized one based on his guide, managed to squeeze enough SP to have 5 in lockpick, sneak, steal & traps to get everything in Teron. Check it https://docs.google.com/document/d/16gWigqLO5vihwj3kS5nfbLXHm7ZuJllMNxnvlsBaw9c/edit?usp=sharing