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Made zoomers love Doom all of a sudden.
I'd dare saying that vanilla Doom had a ton of liminal spaces.
Got sent that about it originally, really good watch/listen and run through.
I would sound like a purist but GZDoom is not Doom but a different engine using Doom.
Lilith.wad is more interesting on a technical sense.
1. Portals
2. Instant invisible teleporters
3. Sector over sector functionality
Ultimate Doom Builder level editor is one of the better ones and there are tutorials on YouTube how to do them all.
Slopes are also possible with the ZDoom/GZDoom engine as are a lot of new scripting tricks and lots of new linedef actions.
Chubzdoomer, Lazygamer, and TOMTHETOFF, have tutorials on this, among others.