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They s0cks.
The level design looks like would be made by 8-years old in 10 minutes, some of them can't be beated without looking at youtube tutorials, and they don't even add nothing new and challenging to the game
that was the worst
Still, The master levels weren't as bad as some of the maps i downloaded back in the day.
Doom 1 & 2 are still my favourite compared to doom 2016 and eternal, But i still play the odd game from the 90's that most people have moved on since then.
Edit---
Oh and when i got an editor for doom 2 i put a million cyber demons in level one, But once you saw them and backed off they started shooting at each other and there would be almost none left to fight in the end.
I thought it would be challenging but it turned out to be easy.
Another problem is The Master Levels have no grand theme to them, they are random standalone levels made by different authors and that already will throw a lot of people off, compared to Doom 1 and 2 consistent themes throughout both games, For example in Doom 2, you start in a Techbase, then City levels and lastly Hell.
That said The Master Levels got a list of good/great levels that still stands the test of time imo, which are:
1- Trapped On Titan.
2- Black Tower.
3- Bloodsea Keep.
4- The Express Elevator To Hell.
5- Bad Dream.
6- Virgil's Lead: 3rd Canto of INFERNO.
7- Minos' Judgement: 4th Canto of INFERNO.
8- Nessus: 5th Canto of INFERNO.
9- Geryon: 6th Canto of INFERNO.
10- Vesperas: 7th Canto of INFERNO.
Then you got a map like Attack, which is a good Deathmatch map but very mediocre single player map.