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I run 240hz @ 240-245FPS with Unity (set to 240fps lock) and it's like butter. No v-sync.
What are your mouse DPI/sensitivity settings like? Do you have mouse smoothing enabled through windows or in the game? Are your GPU profiles set to lock the FPS @ 60 for this game?
Is your monitor calibrated properly?
To be sure I'm not just blowing smoke, I just ran the gamut of tests with both DOOM/DOOM2 Unity ports using Steam Overlay to report my FPS.
The functionality/performance of both games is the same.
I am running a 240hz monitor, a 16kDPI mouse, and have mouse sensitivity at its lowest point. My card is an ATI. The game is set to 16x9, 1080p, and in fullscreen.
VSync locks the FPS to 60, regardless of FPS Limit setting -- and introduces choppiness and scan issues.
When FPS Limit is set to 240, the game is very smooth, but it introduces a slight bit of mouselag.
Choppiness increases the lower the FPS Limit is set (165,144,120,60,30).
Mouselag is present at 240,165, & 144 FPS Limits -- but becomes indistinguishable from the 'chop' when the limit is set to 120 or below.
When the FPS Limit to turned off (Set to "0") the game runs at 470+ FPS and is butter smooth -- with no delays in controls. It's perfect and precise.
I did notice a 1-5 FPS increase OVER the limit for each setting -- so, yes, technically the "limit" function is not working "properly" because you get a few extra frames beyond the setting.
Uncapping the FPS and removing V-Sync makes the Unity game play like silk on ♥♥♥♥ -- so any trouble people are having likely has to do with their hardware configuration.
OP should check their mouse/acceleration/sensitivity, GPU profiles, or monitor settings.
Also, try testing the FPS limits like 165 or 120 to see if that improves your experience.
You could be getting such high FPS with an uncapped limit that frame-doubling is causing choppiness for your controls.
The official release works perfectly for me, so I never felt the need.
The only thing that stands out to me is that your refresh rate is 170hz.
This is the first time I've ever heard of someone with a monitor like that.
60hz used to be the monitor standard, and then Samsung pushed out 75Hz OLEDs.
TVs followed suit with 120hz -- with 240hz at the very high end by 2011.
Monitors followed in introducing 144hz models.
The 'soap opera effect' for film/television programming became a talking point ever since, in consumer/creator circles.
I know there are some cheap Wal-Mart brand TVs in the USA that advertised 240hz by interpolating/duplicating 120hz and faking it -- and that European markets have had 59hz units for a long time to be different.
Obviously, Nerve software was aware of the 170hz models, because they put a 165FPS cap in there -- and the game performs at a +5 buffer above that.
I am truly unsure of what could be causing your issue, OP.
The only time my FPS is anywhere around 60 is during the opening cinematics/movies.
I've been an avid lover of SR from SR2/SNES until 6th Edition.
Looked at the video, and that choppiness presented/you are experiencing, looks like what happens when my v-sync is enabled.
Did you check your GPU profiles to ensure it isn't forcing V-Sync on for the title?
Or your card in general?
Also, are you absolutely certain your mouse acceleration isn't enabled in Windows?
Here's a quick guide for Win10 that's backwards compatible for Win7:
https://www.businessinsider.com/how-to-turn-off-mouse-acceleration-windows-10
I'm quite happy with the Unity port experience, myself -- and only wish they would allow for HUD removal (or even a non-traditional minimalist-HUD like DOOM64).
The demos show just how great the experience would be!
It almost feels like dismissal, at this point, not to have implemented it.
I forgot to mention that my initial 240FPS Limit (before the tests) were made for running on an Nvidia card. At that time -- on that card -- it was the best experience.
Clearly, the Unity Port settings for v-sync/fps-limit are not a one-size-fits-all solution -- and are widely variable between both manufacturer & generation of GPU.
If you ever do get a Shadowrun TC off the ground, I'd play it. =)
That sounds like a massive undertaking, though -- and very difficult to get right under DOOM alone. The game STRIFE did manage an RPG experience in the DOOM engine, though, so the sky is the limit.
other source ports while keeping the steam features, and now I can play nicely at 144hz
If this were a thread about sourceports, that'd be a comfort to somebody.
Enjoy your opensource opportunities.
Anyways, because they are the official ports released by id Software, I really want to like these Unity ports. I'd prefer to play these, and not source ports. But GZDoom is simply far, far superior. The games run much smoother and they just look much better. The graphics just look much cleaner (texture filtering DISABLED, of course) and the colors are more vibrant and 'pop' more. The games look much nicer in addition to playing smoother. So, I'll be sticking with GZDoom. I don't want to play these janky, ugly-looking Unity versions.