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You do understand intentional design vs technical limitations, right?
I turn off autoaim and actually aim, don't jump or crouch though if a wad I'm playing isn't made for it.
Clearly jumping around in vanilla breaks the game design.
But, 'way it was meant to be played' is nonsense. They'd have done things much differently had the tech available allowed them to.
i don't dislike mouse aim. im fact I'm trying to figure out how to get it working within the vanilla game. I think I figured out how, just have to set it up. I did make a comment that I might make a guide on mouse control.
2.
The title was named because of how terrible this game is when you first load it through steam. i dont think id intended it to be played with choppy sounds, extremely high gamma, and stretched to fit a 16:9 monitor without actually changeing the resolution.This guide simply gets the game working properly and without all the bs of steam.
While I prefer using Zandronum as my source port, I still use ChocoDoom as an alternative either to test out custom levels or simply to experience the game as it was originally designed.