DOOM II
Good Mods Compatible with GZDoom?
Hello, I'm just looking for good DooM mods that are compatible with GZDoom, specifically the 4.2.1 build.

First, I'd really like a good music replacement mod. Something that takes out all of the slower songs especially. It doesn't necessarily have to be modern HD remixes with live instruments, it can just as well be old .MIDIs taken from other games from back in the day. The big key, though, is that the music maintains a consistently high pace and intensity throughout. If anyone knows where to find such a mod, please point me to them.

Second, I'm also looking for map sets. My ideas on what DooM is are heavily skewed by modern source ports, I admit; but basically, I'm looking for map sets that:
  1. Feature fast and exciting combat encounters, that emphasize movement and aggression in their enemy placements;
  2. Reduce or downplay "puzzle" and platforming elements so that it's easier to just focus on the combat, but still feature some cleverly hidden secrets that encourage exploration;
  3. Are intended for continuous play through an entire map set, rather than being broken up into episodes;
  4. And are compatible with other gameplay mods.

Lastly, since I mentioned them in my previous section, I'd also like some gameplay mods.
  1. NO BRUTAL DOOM. I'm not looking for gore mods, either.
  2. In line with the first point in what I want from a map set, I really want the gameplay mods to further emphasize swift and aggressive gameplay.
  3. Total conversions are alright, but I'd really rather be able to mix-and-match my mods rather than only being able to use certain weapon sets with specific map sets.

I also used to have a mod that would enable continuous play in certain .WADs that were built with episodic structure, including being able to play all four episodes of Ultimate DooM as a single campaign, but I deleted it when it wouldn't work with Skillsaw's[doomwiki.org] "Valiant[doomwiki.org]" map set, despite containing map hash values for it in the continuous play mod. Now I can't find it anywhere on the Internet, or my Internet search skills are just garbage. Probably the latter.

If anyone wants a list of mods that I've already got, I can make a separate post for them.

EDIT: Just updated to the new 4.2.1 build of GZDoom. Just thought I'd update the post and let people know.
Автор останньої редакції: OpenRoadRacer | Flame of Liberty; 23 верес. 2019 о 13:25
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Показані коментарі 1625 із 25
There is also a a mapset called alien eradication if you happen to like the idea. Way more action and enemy types. BUT it is still in demo so it is kind of rough around the edges.
Цитата допису Lance The Space Invader:
*SNIP*
Meh, never really was a fan of the Alien franchise, if I'm honest. Just got done watching the video for the Colonial Marines mod and it looks like way more difficulty than I'd be interested in. Also watched Icarus' video on Aliens: Ultimate DooM and wasn't all that into it.

Just out of curiosity, has anyone ever tried to make a Mass Effect-themed DooM mod? I'd be kinda surprised if there isn't one.
Цитата допису openroadracer #DumpTheTrump:
Цитата допису Lance The Space Invader:
*SNIP*
Meh, never really was a fan of the Alien franchise, if I'm honest. Just got done watching the video for the Colonial Marines mod and it looks like way more difficulty than I'd be interested in. Also watched Icarus' video on Aliens: Ultimate DooM and wasn't all that into it.

Just out of curiosity, has anyone ever tried to make a Mass Effect-themed DooM mod? I'd be kinda surprised if there isn't one.
Mass Effect ain't really an action thing. Mods like that happens but I dont think I ever seen a mass effect mod anywhere.
Цитата допису Lance The Space Invader:
Mass Effect ain't really an action thing. Mods like that happens but I don't think I ever seen a mass effect mod anywhere.
Not saying it has to include the dialogue systems(though "Ashes 2063" and several other DooM mods do incorporate them; and I think that might have come in part from Strife, since I think it incorporated dialogue menus), or the progression systems(though, again, other DooM mods and even commercial DooM engine games have included them in the past). Just figure out a way to put mass accelerator guns into DooM, and make a themed enemy replacement mod to go with.

Then add a level and/or music set if you want. Or you could just use the enemy and weapon set in something like Back to Saturn X or Ancient Aliens or something.
Цитата допису openroadracer #DumpTheTrump:
Цитата допису Lance The Space Invader:
Mass Effect ain't really an action thing. Mods like that happens but I don't think I ever seen a mass effect mod anywhere.
Not saying it has to include the dialogue systems(though "Ashes 2063" and several other DooM mods do incorporate them; and I think that might have come in part from Strife, since I think it incorporated dialogue menus), or the progression systems(though, again, other DooM mods and even commercial DooM engine games have included them in the past). Just figure out a way to put mass accelerator guns into DooM, and make a themed enemy replacement mod to go with.

Then add a level and/or music set if you want. Or you could just use the enemy and weapon set in something like Back to Saturn X or Ancient Aliens or something.
I highly doubt that exist. Start your search on zdoom forums. Wich is pretty much the premier depository for mods.
Цитата допису Lance The Space Invader:
I highly doubt that exist. Start your search on zdoom forums. Wich is pretty much the premier depository for mods.
Just registered an account there, waiting for my post in their new user introductions thread to get approved by a moderator.

I'll see if any of them have what I'm looking for.

EDIT: Just updated my GZDoom to the 4.2.1 build, so I figure I should let people here know.
Автор останньої редакції: OpenRoadRacer | Flame of Liberty; 23 верес. 2019 о 13:25
PIRATE DOOM
PIRATE DOOM
SING SOME SHANTIES
DOWN SOME RUM
SHOOT THOSE DEMONS
MAKE THEM RUN
PIRATE DOOM
PIRATE DOOM
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Опубліковано: 8 серп. 2019 о 16:33
Дописів: 25