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https://www.dropbox.com/s/oqogw4ij73471sm/controller%20-%20Copy.png?dl=0
Unfortunately I think that is something with the steam controller, multiple people have reported the same issue with the controller, the game is made with direct input if that helps debug but currently I don't own a steam controller to figure out what is going on, if you wanted some help debugging it add me on steam as a friend and Ill do my best over the internet but no promises.
I'm having the same issue. isent you a friend request yesterday I'll troubleshoot the issue if you want. I'd like to play this game with my friends. I found this being discussed elseware and support have offered a fix.
https://steamcommunity.com/app/353370/discussions/0/492378265879295918/
(I am NOT using streaming.)
I've tried:
* Uninstalled Logitech profiler and Logitech's virtual devices.
* The stable branch, beta branch, DRM free version in humble bundle.
* Disconnected all USB devices and started the game via big picture.
The xbox 360 gamepads are the only HID devices showing in the control pannel.
Running joy.cpl shows that my gamepads are detected via DirectInput.
* Switched USB ports.
* Tested my gamepads with other games.
* disablecheck=1, updatejoypad=1, etc.
I've tried so much that there must be a bug in the directInput gamepad enumeration or something.
Edit:
* Tried pluggin in 5 Xbox 360 gamepads. Gamepad 1 is detected as player1, gamepad 5 is detected as player2. The rest are undetected. (Unplugged and plugged in again until XInput enumeration had the same enumeration order as directInput. Same behaviour.)
* Plugged in 1 XBox 360 gamepad and 1 Directinput gamepad and got 2 players working.
* Pluggedin 5 XBox 360 gamepads, 1 directinput gamepad and 1 ppjoy virtual joystick). The directInput enumeration order was:
ppjoy (player 1),
XBox360 player2),
Dual anaog pad(player3),
XBox360 (not detected),
XBox360 (not detected),
XBox360 (not detected),
XBox360 (player 4) <--This one also controlls player 2 in the menu a bit. When pressing down player 2 jumps down as well.
I don't know if it's coinsidance but the first XBox 360 controller gets detected but not the next 3.
* 2 "dual analog pads" (directinput pads) Works.
Dual Analog Pad (player 1)
Dual Analog Pad (player 2)
* 4 XBox 360 Gamepads
XBox360 (player1)
XBox360 (not detected),
XBox360 (not detected),
XBox360 (not detected),
* 8 XBox 360 Gamepads:
XBox360 (player1)
XBox360 (not detected),
XBox360 (not detected),
XBox360 (not detected),
XBox360 (player2)
XBox360 (player3)
XBox360 (not detected)
I would need source code for a compilable and runnable version of gamepad detection and menu navigation...)
i7 920 overclocked to 3.4~Ghz
ati r9 390
6GB ram
intel dx58so
win7 64x home premium
inputs:
steam controller
wired 360 wireless 360 adapter (with no controller)
razer deathadder mouse
microsoft sidewinder x4 keyboard
Let me know what other info I can provide to help this get resolved. I'll post back after trying with wired controllers and no steam link.
Love the game, can't wait till this is fixed and I can couch coop with my SO and friends.
I deleted the Gamepads' Calibration keys in the registry:[HKEY_CURRENT_USER\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\DirectInput\VID_045E&PID_028E\Calibration]
VID_045E&PID_028E = Wired Microsoft XBox 360 controllers which is the kind I had plugged in.
So for gamepads like Wireless Microsoft XBox 360 (and other gamepads) you would have different VID PID combinations.
VID = Vendor ID
PID = Product ID
The issue was the "Joystick Id" keys so if you want to keep calibration settings you can just delete the joystick Id keys.
@paulbbg:
To reproduce my issues on your computer you can follow these steps:
* Delete the calibration keys.
* Plug in 2 gamepads
* Refresh the registry.
* The registry will have these values:
1st gamepad: Joystick id = 0
2nd gamepad: Joystick id = 1
Change the values to:
1st gamepad: Joystick id = 0
2nd gamepad: Joystick id = 2
The issue arises when a "joystick Id" skips a beat.
The first gamepad will be detected but the second won't
Since "99%"of all of my other games can handle these registry settings I suggest a bug fix.
I'm wildly guessing that the gamepad code uses joystick id values somehow which it apparently shouldn't be using at all.
Drop me a message if you have problems reproducing the issue.
Steam link is incompatible with 2+ controllers for reasons I cannot figure out. No idea why and I don't have the hardware to test. Something about the steamlink is killing it though, playing locally on a box doesn't have the same issue. If you can pinpoint what is doing it I can push a fix.