The Quinfall

The Quinfall

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The Quinfall  [developer] Jul 14, 2024 @ 4:38pm
The Quinfall - 2nd Closed Beta Feedbacks
We are thrilled to invite you to participate in the Quinfall Closed Beta! Your feedback is crucial to the development of our game. Here’s everything you need to know:

Open Access Period:

From now until July 16, 2024, Quinfall is open to everyone. No key is required to join. Simply log in and start exploring!

Why Your Feedback Matters:

As a member of our beta community, your insights and suggestions are invaluable. We want to hear from you about what works, what doesn't, and what you'd like to see improved. Your feedback will directly influence the final stages of our game development.

How to Provide Feedback:

Please share all your feedback under this thread. Use this space to report bugs, suggest improvements, and share your thoughts. By consolidating feedback here, we can ensure that all suggestions are considered and addressed effectively.

Thank you for being a part of our journey. Together, we can make Quinfall an unforgettable adventure. We look forward to your feedback!
Last edited by The Quinfall; Jul 14, 2024 @ 4:39pm
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Showing 1-7 of 7 comments
Okerlund Jul 15, 2024 @ 9:08am 
You could start by mentioning on the store page that you use AI, especially during the intro video. I already reported that to Steam as that is a requirement to be listed on the store page.

Your few months of work on the game really shows. You really should have waited a few more years before you released it to the public. This is not a beta, this is a tech demo.

Edit: Oh, and stop lying about your small 2,016 square kilometer map being the largest. The Lord of the Rings Online, base game, was 77,500 square kilometers (even larger now with all of the expansions.). It would take you hours of running to reach the end with no loading screens. Those trips were a blast and the world was full of things to look at.
Last edited by Okerlund; Jul 15, 2024 @ 9:17am
Ranae Gato Jul 16, 2024 @ 1:58am 
You HAVE to state that you use AI, it's in the steam TOS
Hiro Jul 16, 2024 @ 8:16am 
『Quinfall』 was an amazing game. With love from Japan.

Having played the closed beta test, I am eagerly looking forward to the release of 『Quinfall』. Here are some suggestions on how to make this work even more beloved by many people:

1.Lower the hurdle for building.
The game has excellent building elements, but there is a drawback that if left unattended, they will soon decay. Although many other games also have decaying elements, in this game it is particularly hard to gather wood and stone in the early stages. Many users may be disheartened to find that the house they enjoyed building has disappeared the next day, and they may never play with the building feature again. Lowering the hurdles for building, such as reducing the required materials for torches, furniture, floors, and walls, would captivate more users. In short, reduce the amount of materials required. Additionally, I would like to see the removal of the decaying feature. Alternatively, implement a system where houses and areas of users who have not logged in for several months are removed.

2.Add a storyline to the work.
Many survival sandbox games like to use catchphrases like "players weave their own stories," but successful MMORPGs have a solid main story. In that sense, if 『Quinfall』 had an excellent storyline, it could even surpass 『FF14』. A storyline that includes rivals on the path to becoming a hero, a beautiful heroine, and friends who journey with you, would be truly captivating. However, to surpass 『FF14』, there is one more major hurdle to overcome, which is the next point.

3.Hire renowned designers.
Meeting the above conditions and adding superb art design and graphic designers to 『Quinfall』 would make it an almost invincible game. I feel that 『Quinfall』 has great potential because its game system is designed to be thoroughly enjoyable even for online game beginners. Each piece of content is not difficult and can be played enjoyably. Of course, there are still many bugs and inconvenient parts, but if much of the content is polished, it will become a wonderful game. Specifically, the graphics should appeal not only to men but also to women. Although 『Quinfall』’s character creation feature allows for detailed customization, the number of presets is limited, resulting in a lack of variety. Allowing the creation of beautiful young characters might help retain users. The character creation feature should be further enhanced.

4.Detailed Feedback:
Here are some small things I noticed while playing 『Quinfall』:
I don't want to have to press the Ctrl button every time.
The long press of the E button during gathering is tiring, so I would like to see automatic gathering with a single button, especially for fishing.
Facilities in some towns, such as Karmarnock, are too far apart and inconvenient. Stores should be grouped together as in small settlements.
The items sold in each town are almost the same, so there is little meaning to moving around. How about placing special dishes and weapon recipes unique to each town?
Make it easier to form parties. Allow inviting nearby players to parties by clicking on them.
Make it easier to send friend requests. Display the option when clicking on nearby players.
Add an automatic matching button to challenge dungeons with party members.
For the arena, it should start only when a sufficient number of members are gathered. Fighting one-on-one is unfulfilling.

I have said many things, but I am convinced that 『Quinfall』 will become a great online game. As mentioned earlier, the game system of 『Quinfall』 is thoroughly designed to be enjoyable even for online game beginners. I am looking forward to the open beta and the release day.

I wholeheartedly support your activities.
Anwar Jul 16, 2024 @ 6:27pm 
There are many areas that need to be improved.
1. Graphics optimization.
2. Mission guidelines need to be more detailed.
3. AI behavior needs to be smarter.
4. Map exploration needs to be richer, it's too empty now.
5. The character should be able to climb up the dock deck from the water.
6, the task is too repetitive, repeated in killing dozens of monsters, searching ten boxes.
7. Inventory UI needs to be further polished, need classification labels, more quick operation. Tool assembly bar.

Next test, please don't bother with the activation code, okay? The quality of the game does not attract too many people to play.
Last edited by Anwar; Jul 16, 2024 @ 6:57pm
G.L. | Ycerael Jul 18, 2024 @ 1:28am 
Some I saw and think about the game :

- No path in the snow for mount
- A quest for teleport not works in the snow area (the first village to the town)
- No chest reward for win PVP (I have try the first one with team deathmatch)
- The tame works ? The low time I try it the lasso does nothing.
- The infos does not works for some skills
- If you can add a first person camera and/or UI hide keybinding would be a +
- Add some keybinding for extra mouse button would be a +
- Add controller compatibility (ps5/xbox/pc) would be a +
- Lake in snow area got no ice ?
- I would love to see enchantment possibility like for up weapons/armor strength but also visual effect and element for example.

Also, it's maybe not here to post this, but do you know any infos/date about the next step with The Quinfall ? (Like the next beta or release game.)

I find it great game despite the works that have to be and the low number of player was in game for this 2nd closed beta.

I hope it will goes better for the game's future.

(PS: Sorry for my english)
G.L. | Ycerael Jul 18, 2024 @ 4:58am 
- I havn't see weather effect too (like snow or rain)
Banzai Badger Jul 21, 2024 @ 2:34pm 
1. Combat animation speeds are too fast
2. Combat damage against mobs shows no impact animation from the mob
3. Building components like stone/wood walls for example are too thin and look very low quality.
4. Building area bubble is too restrictive and not consistent either.
5. All UI windows need to be able to be ESC out of
6. Auto-pathing line needs to look more fluid

**Don't give in to woke BS and keep the listed player genders as Male/Female. Don't add any of that A/B or "body type" nonsense.**
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Date Posted: Jul 14, 2024 @ 4:38pm
Posts: 7