The Quinfall

The Quinfall

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Why servers were down........
The Quinfall - Update Notes (20.03.2025)
Quinfall will be undergoing scheduled maintenance on March 20, 2025, between 04:00 and 05:30 (GMT+3, Turkey time). This update contains various fixes and gives a preview of what's coming next.

Connection and Server Improvements

Significant improvements have been made to connection issues.
A scalable new server infrastructure has been completed.
Server capacities have been significantly increased.
Locked channels can now be activated and new channels can be added as needed.
Each channel increases capacity while allowing players to play on the same server.
Fixed an issue where characters would not be in their previous location when reconnecting after disconnecting from Arena battles or dungeons.


Gameplay and Mechanics Updates

Dungeon daily point increase raised to 300.
Automatic chat language detection reactivated.
Shared gatherable resources between channels are now channel-specific. Previously, a tree cut down in one channel was also cut down in another.
Ships are now limited to a maximum of 5 pieces for chanels while in the water. Previously it was limited to 5 total. Also, ships will no longer appear in your list in different channels while on the water, but may appear in other channels when they are towed to port.
Fixed an issue where Level 50 characters could not earn Pet EXP.
Fixed a rare inventory visual bug related to tool activation.
Population indicator on the channel screen has been temporarily disabled and will be reactivated in the next update according to the new server architecture.
Character Level, PVP, and PVE rankings have been activated.
Dungeon Boss drop rates increased by 30%.
Sorting is now disabled while mass item deletion is enabled.
Fixed an issue where Clan Shrine badges were required after Level 4 of the Individual Shrine. Individual Shrine badges must now be used.
Fixed an issue where hunting and gathering EXP did not vary based on material quality.


Language and Community Support

In-game language options are now open-source.
Players can now edit these language files to contribute.
New language options will be added in the future under “Community Support”


Bug Fixes and Optimizations

Fixed an issue where players could not be recruited into a clan in certain cases.
Repair kit drop rates have been reduced.
Fixed an issue where caravan mounts could not be summoned in certain situations.
The in-game feedback system has been temporarily disabled for an enhanced version (video, screenshot uploads, and other features).
Fixed an issue where some desert region creatures were positioned in a way that prevented them from dealing damage to players.
Adjustments were made to ensure that items inside built structures and decorative objects are not lost when removed by players.
Fixed an issue where shrine circles were sometimes not clearly visible on the world map.
Teleportation fees are now determined based on level, in addition to distance and weight. Low-level players will have lower teleportation costs.
Fixed an issue where ship captains could still control the ship after dying.


PVP Updates

Players who log out during PVP will now lose PVP points, and the last player to deal damage will gain PVP points.
Players who log out during PVP will respawn at the nearest settlement.
Upon first login and after teleporting, players now receive a 30-second damage protection shield, which is removed if they move.


Coming Soon - Future Updates

Weapons Balancing adjustments will be made to improve gameplay experience.
Clan Quest System will be introduced, allowing clans to participate in unique quests and earn rewards.
Clan Passive Skill System, providing passive benefits to clan members.
Development will be made for the current Arena Event.
NEW Aetherion Clash, offering competitive PVP challenges and exclusive rewards.
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Date Posted: Mar 19, 2025 @ 8:11pm
Posts: 1