The Quinfall

The Quinfall

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Alppingu 2023 年 3 月 4 日 上午 7:30
Don't get too excited
There is only a very slim chance this isn't going to be another mediocre MMORPG with predatory microtransactions and repetitive content.
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正在显示第 1 - 15 条,共 16 条留言
Railgun 2023 年 3 月 4 日 下午 8:02 
I'm fairly sure everyone knows that,
the real question is, who asked your opinion on the matter?
That's right. No one did.
Ormányos Tokmány 2023 年 3 月 6 日 上午 11:52 
go and buy a 200$ AoC cosmetics pack khopthanya adnane
Allwynd 2023 年 3 月 6 日 下午 12:48 
Man, I don't really care what it's going to be. If it's going to be F2P, I will play it and not spend any money. I've been playing F2P MMORPGs since probably 2007 and never spent money on them, the only MMORPGs I've bought are:

- ESO
- LOTRO
- Project Gorgon
- few months of subscription in 2019 when Classic WoW released then quit soon after and went back to private servers
- Reign of Darkness (now dead or in limbo)

I've never spent money on F2P games or microtransactions and never will. I've only bought content (story DLCs, expansions) for the games, nothing else. Most game developers/publishers hate me because I'm the opposite of their targeted demographic - I never buy useless sh*t so they can't make money off of me, I'm a freeloader through and through and only rarely pay when I absolutely have to.
最后由 Allwynd 编辑于; 2023 年 3 月 6 日 下午 12:50
The Last Goonie 2023 年 3 月 10 日 下午 3:11 
When closed beta releases it will say all. They still have no asked for any money and i personally hope its a sub based pay.
TexasGamer 2023 年 3 月 15 日 上午 1:31 
I like the concept, but it seems overly ambitious
Otaku 2023 年 3 月 16 日 上午 8:08 
引用自 The Last Goonie
When closed beta releases it will say all.
Yeah that's when we'll truly know if it's gonna be an all time great MMO or an all time big MMO failure.
最后由 Otaku 编辑于; 2023 年 3 月 16 日 上午 8:09
ArielB74 2023 年 4 月 2 日 上午 7:22 
Don't worry - it's unlikely that this game will ever release.
Dee-Jay! 2023 年 4 月 2 日 上午 8:52 
other thing is I dont think this game coming out. here is why the company from turkey and there was just a massive earth quake there. hopefully the company not from turkey and google is wrong. that is where i got my info, is on google.
julio Friday 2023 年 4 月 12 日 下午 5:52 
tbh i think the idea of channels for pvp and pve creates a split that's too much for the game to hold together. These games start with dreams of meeting high player numbers for each version of the game, but the trend is that when you're defeated you retreat to a PVE realm and don't continue to funnel your embarassment into the ecology of the game. The game won't look good if just nobody is running around, and it might be set up for large scale player base. Overnight people will have to log off to go to sleep, and you create an upset in the player vs player encounter (which assumed could be non violent in a PVP world) when there's less population across the large map to keep people interested. This results in dwindling numbers, and it meets a tipping point where involvement is not appealing on a larger scale when steam charts show the decrease in numbers.

MMO games want you to grind, and there's always care bear adjustments made to appeal to being defeated by a greater player like now you can have offline raiding, now unintended things that happen to support the attacking player are fixed, and the entire thing is cooked into a playstyle that wants you to continue playing with level up developments (new levels, mounts or weapons, anything) but paces it at a slow rate to stagger development.

The game wants you to play for a long time, and it burns the player out with treadmill chores to get to a viable enjoyment factor to create a draw for the game. This style of gameplay is inefficient in PVP scenarios because people team up and get bonuses and create obstacles for the new player to get invested. For example having a house with a gun on it that protects the players development is an answer for an attacking player coming during off gaming hours, which the player does because the world has has asked them to gather and develop for their buildings 24/7.

The problem is having it really grindy and the answer is making it like team fortress 2. You pick up a weapon and you're already 100%, so you can just run over and frag someone with it and have fun immediately, instead of creating a huge gameplay loop that involves multiple hours of attempting to get a PVP viable weapon, or weapon skill, or a mount; to obtain pvp viability. This is what deters PVE going players from PVP, is because on top of people having to grind like a reality, people are savage to each other with gameplay mechanics. It looks more savage when you're scrounging for breadcrumbs to make a sword, but if you just had the sword, or got the thing immediately then the gameplay loop can be drastically shortened, the player can get endorphin rush and enjoyment right away, and everyone just hangs out in the middle and smashes everything. The having a huge map to run away from other attacking players is the same idealsm as sharding, which isn't as fun as a constant all out brawl in an open world survival game.
Fayled Xperiment 2023 年 6 月 30 日 上午 2:09 
引用自 Jump'#9304
tbh i think the idea of channels for pvp and pve creates a split that's too much for the game to hold together. These games start with dreams of meeting high player numbers for each version of the game, but the trend is that when you're defeated you retreat to a PVE realm and don't continue to funnel your embarassment into the ecology of the game. The game won't look good if just nobody is running around, and it might be set up for large scale player base. Overnight people will have to log off to go to sleep, and you create an upset in the player vs player encounter (which assumed could be non violent in a PVP world) when there's less population across the large map to keep people interested. This results in dwindling numbers, and it meets a tipping point where involvement is not appealing on a larger scale when steam charts show the decrease in numbers.

MMO games want you to grind, and there's always care bear adjustments made to appeal to being defeated by a greater player like now you can have offline raiding, now unintended things that happen to support the attacking player are fixed, and the entire thing is cooked into a playstyle that wants you to continue playing with level up developments (new levels, mounts or weapons, anything) but paces it at a slow rate to stagger development.

The game wants you to play for a long time, and it burns the player out with treadmill chores to get to a viable enjoyment factor to create a draw for the game. This style of gameplay is inefficient in PVP scenarios because people team up and get bonuses and create obstacles for the new player to get invested. For example having a house with a gun on it that protects the players development is an answer for an attacking player coming during off gaming hours, which the player does because the world has has asked them to gather and develop for their buildings 24/7.

The problem is having it really grindy and the answer is making it like team fortress 2. You pick up a weapon and you're already 100%, so you can just run over and frag someone with it and have fun immediately, instead of creating a huge gameplay loop that involves multiple hours of attempting to get a PVP viable weapon, or weapon skill, or a mount; to obtain pvp viability. This is what deters PVE going players from PVP, is because on top of people having to grind like a reality, people are savage to each other with gameplay mechanics. It looks more savage when you're scrounging for breadcrumbs to make a sword, but if you just had the sword, or got the thing immediately then the gameplay loop can be drastically shortened, the player can get endorphin rush and enjoyment right away, and everyone just hangs out in the middle and smashes everything. The having a huge map to run away from other attacking players is the same idealsm as sharding, which isn't as fun as a constant all out brawl in an open world survival game.

the problem with what you write is that you basically mainly take the PVP side into account. But a lot of MMO players simply like to chill, quest, farm materials to craft stuff or simply enjoy the scenery and do roleplay etc. without getting annoyed by endorphine driven pvp kiddos when outside of cities (which are often safezones).

the only way i see of not splitting the servers into PVE and PVP would be a ingame PVP toggle where BOTH players must have PVP active (you know consensual pvp like a duel over grindspots). otherwise this just ends up being another game like e.g. Black Desert Online where you have people just going around slaughtering people chopping woods, fishing or gather other stuff who can't even defend themselves in that moment just because some wannabe pvp pros are out to ruin other peoples playtime for an endorphine kick.

if you make the pvp toogle even include a loot bonus of let's say 50% or 100% more loot after having the toggle on for like 5+minutes maybe (or gradually increasing over time) even let's people consider to have pvp turned on at grindspots for instant action but as a high risk / high reward scenario. i mentioned that timer simply that it doesn't get instantly switched on / off in case someone comes around the corner.
CyberDown 2023 年 8 月 7 日 下午 5:59 
I get the PVP appeal, and it was once a mandatory feature for me. Im now a chill gamer, and really dont like the intensity, drama, and well, community that a PVP focused game tends to bring with a FEW exceptions out there.

I do think PVP is needed in mmorpgs as an endgame, just not as an in my face activity from day one.

Also im just sick to death of the non stop pvp balance whining, that can sometimes get so loud that the devs fix it for pvp wrecking pve use ect.

Its a turkish made game, that country was OBSESSED with knights online....so im betting this game will be much like that game, with pvp being a thing in some maps but not others.
AsGarD 2023 年 9 月 9 日 下午 3:51 
引用自 Railgun
I'm fairly sure everyone knows that,
the real question is, who asked your opinion on the matter?
That's right. No one did.

He has the right to told what has has told so keep your frustration in your a** and let people speaks.
Kittah has Claws 2023 年 9 月 22 日 上午 11:03 
引用自 Railgun
I'm fairly sure everyone knows that,
the real question is, who asked your opinion on the matter?
That's right. No one did.

How about you just stick of eating bags of dics and stfup
Allwynd 2023 年 9 月 24 日 上午 11:01 
引用自 Kittah has Claws
引用自 Railgun
I'm fairly sure everyone knows that,
the real question is, who asked your opinion on the matter?
That's right. No one did.

How about you just stick of eating bags of dics and stfup
Wait, aren't you that same pathologically sad individual with the same avatar on that gay ass website mmorpg(dot)com constantly sh*tting on every MMORPG because "it's not 'murrican enough"?
最后由 Allwynd 编辑于; 2023 年 9 月 24 日 上午 11:01
BigwigCthulhu 2023 年 10 月 9 日 上午 9:32 
引用自 Railgun
I'm fairly sure everyone knows that,
the real question is, who asked your opinion on the matter?
That's right. No one did.

Glad he shared it, I'm interested in this subject. The real, REAL question is, who pis*ed in your cereal this morning, Grumpy Jones?
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发帖日期: 2023 年 3 月 4 日 上午 7:30
回复数: 16