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Graphically the game is gorgeous.
The building is nice, even for those less imaginative and creative players like me. I have a three story stone building that I'm planning to add a fourth story for farming/crop production"
As you progress resources become a huge pain. I'm hoping to find the orc lands soon, so i can just go farm my resources through killing mobs rather than smacking ore veins all day. The loot ratio vs actual worthwhile gear seems off. Especially when considering how much things cost at vendors vs how much currency you can acquire.
To expand on this~ killed mobs seem to drop health pots more often than resources that I actually target I.E leather and ore, armor, and there aren't that many of them. The game does a great job to ensure you aren't in many out numbered fights, so you don't just die to swarms, and the res-spawn rate is nice.
Also a huge time investment into creating the end game gear, without really a need for said endgame gear (I haven't gone into the hell portals). I got stuck under a castle exploring, and couldn't get out. Had a inventory full of iron, gold (ore), looted weapons (to sell for more iron ore).
As these things get balanced out and more NPCs and enemy units are added I think this game could be Rust-level of fun. I'm immensely enjoying single-player, because I lag so hard on multiplayer that I can bug resorces trying to loot them and get 400 fiber looted before the node goes away, and miss my swings on enemies and just die./ Even when it says I have 40 ping.
Also, ore nodes are beyond buggy. Like the majority of them cannot be mined and simply glitch nearby players. We decided to give it more time to develop before giving it another go.