StrangerZ
Feedback
Played around 5 matches, here's my unorganized thoughts:
Needs optimising: GPU utilization is too high, even for my Integrated Graphics. I can run other unreal engine games much better.

Gameplay: Monster moves too slow, on my first 1v1, i had to walk for a whole 2 minutes to reach the house. It was very boring, Having to close popups makes no sense for both sides, it should just be an paranormal interference instead. Furthermore, the main gameplay loop is far too simple to get people hooked to the game. Having to just sit at windows and lock them is incredibly boring. What about the doors? Why cant the monster just break the window? Once he gets in, its basically a table looping simulator, so i wish the core game was more interactive.

COOP: I tried the game out with a friend, but even on public lobbies, we couldn't both pick the survivor side, which was very annoying. We ended up getting different roles and that just took away the fun when we couldnt really share our knowledge without giving eachother an advantage. The randoms were also a problem, with the gameplay loop relying on locking windows, nothing stops a teammate from locking a window and taking a permalock and other locks from you! I literally had nothing to do because my teammates instantly locked windows and as a single player i had nothing to do other than stare out a window while the monster slowly walked towards me.

The monetization: All the things i mentioned above gave a bad look for the game, but the real thing which made me and my friend not like this game was trying to get our first match in after the tutorial and seeing a menu littered with monetization, i know you want and need money, but maybe polishing the game up and building a community should come first. A dlc for an specific map, lootboxes for skins, that just doesnt feel right.