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Thanks for taking the time to create a thread about this !
Unfortunately, right now, there isn’t a system in place to force specific item types into chests or restrict them to racks/merchant offers only. But I’ve added your request straight into our Community Request pile! We’ll definitely look into whether we can implement this down the line. Luka (the solo-dev magician at Untitled Studio) will do his best to explore how feasible this is once priorities align!
Your feedback means a lot as we shape the game during Early Access -thanks for being part of the journey!
same suggestion here
+10 for devs for looking at this
Agree on this. Have 1 guy going past a chest with 20 items to the next with 1 ithem Every time!
They should take from the fullest first (he can carry 5 items).
I believe it would be good either to limit the range, so the smith only considers chests nearby, not all chests, and if there is no other free, he just waits for his turn. Or at least make the wait time a bit longer, when there is only one other person just putting something in the chest and no other chest close by, waiting a few seconds is the best option. Only in case he is like third or fourth in the line, then it is good idea to look for other chest.
The more sophisticated solution would be making virtual workstations (by marking the floor tiles) to which workers could be assigned to, so they will only use chests (and other things) in their workstation. But this may be in conflict with their work preferences, may lead to more idle workers when there is nothing to do in their workstation and add another level o micromanagement.
Moreover, assistants should fill their inventory from several chests - it's extremely frustrating to see them fill 1 out of 8 slots and then go on their way outside -_-
And please speed up the open/close animation!
Exactly, they should try to fill their backpack from close chests instead of walking with one thing when there is full chest nearby. But only close ones, not wander around with last free spot in backpack desperately trying to fill it.
have an empty tub acessable from all sides (multiple at one time) for the smiths to throw in their finished goods.
- Get rid of it beeing a chest at all. Just make it an "open box" like the one the raw ore is stored (same size, same logic as the chest) but like this you get rid of the awful animation (plus the sound of it)
- Other quick fix is to make carriers fill their backpack up from multiple pathings to those "boxes" until full and drop them off with multiple waypoints as well.
- I would highly appreciate the possibility to manage what kind of product a carrier can pick up. This mechanic is already in the game as we can already decide if they pick up a small, medium or large iron ingot and move it. Just open this feature up to a filter for products. So we can dedicate a worker to transfer just swords for the shop for example. If you give us like 3 products per worker to filter - would be chefs kiss :)
love the game, thx for this gem.