STAR WARS™: Dark Forces Remaster

STAR WARS™: Dark Forces Remaster

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Sh@rktejo Feb 29, 2024 @ 6:48pm
OPL3 is the best sound option
I recommend using the OPL3 sound option it's the closest to the original game sound and music as Lucasarts as intended, of course if there was an option with AWE32 sound fonts it would sound better, but the General midi in the remaster it's just horrible.
I read the OPL3 option was a collaboration with one of The Force Engine developers, it's basicly the same used in the Force Engine.
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Showing 1-12 of 12 comments
they both have their pros & cons. the percussion on the drums are kind of obnoxious on general midi, though. opl is farty sounding at times. pick your poison i guess.
Christmas Man Feb 29, 2024 @ 7:21pm 
WHY DONT THEY USE THE ORIGINAL AWE32
stompario Mar 1, 2024 @ 8:14am 
Originally posted by вʟасқһзаʀт🍺:
they both have their pros & cons. the percussion on the drums are kind of obnoxious on general midi, though. opl is farty sounding at times. pick your poison i guess.

It also sounds to me like it is off the beat or something like that. Especially in the title menu.
Hittman2018 Mar 1, 2024 @ 9:25am 
Originally posted by stompario:
Originally posted by вʟасқһзаʀт🍺:
they both have their pros & cons. the percussion on the drums are kind of obnoxious on general midi, though. opl is farty sounding at times. pick your poison i guess.

It also sounds to me like it is off the beat or something like that. Especially in the title menu.
its off thee beat, im looking a lot here if they fix that bcz its annoying
Sh@rktejo Mar 1, 2024 @ 10:22am 
Originally posted by Hittman2018:
Originally posted by stompario:

It also sounds to me like it is off the beat or something like that. Especially in the title menu.
its off thee beat, im looking a lot here if they fix that bcz its annoying
The off the beat issue is a known one, the original game uses a thing called imusic built buy lucasarts, but that source code is gone, that's why they asked for help with the force engine develepores, they have been trying to reverse engineering imusic, but were only partialy successfull.
Imusic is one of a kind, it plays midi dynamically on the fly depending of the action and situation you encounter during gameplay, for the time it was really revolutionary.
If you want to listen to a better version try playing the original game with the TFE engine that you can find on this link:
https://theforceengine.github.io/
Hittman2018 Mar 1, 2024 @ 10:43am 
Originally posted by Sh@rktejo:
Originally posted by Hittman2018:
its off thee beat, im looking a lot here if they fix that bcz its annoying
The off the beat issue is a known one, the original game uses a thing called imusic built buy lucasarts, but that source code is gone, that's why they asked for help with the force engine develepores, they have been trying to reverse engineering imusic, but were only partialy successfull.
Imusic is one of a kind, it plays midi dynamically on the fly depending of the action and situation you encounter during gameplay, for the time it was really revolutionary.
If you want to listen to a better version try playing the original game with the TFE engine that you can find on this link:
https://theforceengine.github.io/
The force engine and DarkXL sound its really better, even with that imusic problem works perfectly, but that remaster got worst
Buster Mar 1, 2024 @ 12:04pm 
Originally posted by Silver_SIr:
WHY DONT THEY USE THE ORIGINAL AWE32

They probably don't have an real awe32\64 to record from, lol..

I find it pretty pathetic a remaster is missing all sound options recorded from real hardware along with a choice new remixed tracks. I seriously probably gonna wait till this is 75% OFF
Lidl Castro Mar 1, 2024 @ 1:02pm 
Originally posted by Sh@rktejo:
I recommend using the OPL3 sound option it's the closest to the original game sound and music as Lucasarts as intended,

Seems much more likely to me that the whole thing was arranged with an SC-55 like most MIDI soundtracks of the time, which would make the SC-55 or SCC-1 the closest to that which Clint Bajakian intended, but I'd happily be proven wrong by a source that corroborates that OPL3 was as LucasArts intended.
ParasiteX Mar 2, 2024 @ 5:37am 
Most MIDI music for games around that time when General Midi became standard, where made using a Roland SC-55. So for the most authentic sound you would want a real SC-55 or at-least Roland's own Sound Canvas VA software that emulates the SC-55 really well.
I'm hoping the devs add a proper MIDI option to use Windows own MIDI mapper so one can run their own synths.
Firebrand Mar 2, 2024 @ 7:18pm 
Originally posted by Lidl Castro:

Seems much more likely to me that the whole thing was arranged with an SC-55 like most MIDI soundtracks of the time, which would make the SC-55 or SCC-1 the closest to that which Clint Bajakian intended, but I'd happily be proven wrong by a source that corroborates that OPL3 was as LucasArts intended.

General MIDI soundtrack cards were quite rare in the 90s. I had a $2500 Gateway 2000 DX4-100 in 1994 & that didn't even come with a sound card; I had to provide my own Sound Blaster Pro 2 that my family had purchased for our home PC. $150 in 1992 money. Sound Blaster 16 only came out shortly after & *still* didn't support General MIDI.

I knew a bunch of people with gaming PCs in the early 90s & we all went to computer fairs. General MIDI, much less high end ones like Roland, were considered unicorns then. We all knew of them, but none of us knew a soul who had one. Pretty much SB/SB Pro was the standard until much later. OPL2/3 was the standard then.

Game developers tended to target it because that was the most plentiful option. Developer studios doubtless had higher end cards for testing but it was a given that most people playing their game wouldn't have such high-end gear. Rolands back then were double what I paid for my SB Pro & $300 wasn't cheap back then for something most considered optional.

You can call this anecdotal evidence, but I know full-well the events of that time & started my game programming career around 1994 when my aforementioned GW2k machine came with Borland C++ 4.0 (on 22 floppies no less) so I have a VERY deeply ingrained knowledge & memory of that time, so take that for what you will.
Agreed with OPL3 sounding better
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