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Interestingly it doesn't happen in TFE, so it should be possible to fix here too.
Not a bug, you are sliding with no traction. This is how the game perceives ice physics.
Reduced traction without cleats is obviously intended otherwise the cleats would serve no purpose, but what I doubt is intended is the near zero traction which occurs if at any point you come to a complete stop on ice. It's basically impossible to ever get moving again if this happens and you are essentially stuck. If you were really supposed to have virtually zero traction like this, you wouldn't have the traction to slow down on ice using the movement keys that you do. The fact that in the DOS original you still have enough traction to start moving again from a complete stop as long as the frame rate isn't hitting the limit suggests this is a bug, otherwise the behavior would be consistent regardless of the frame rate. You would have needed a top of the line PC on the day of release to see this behavior by running the game at 70fps. Most computers of the day would have been running in the 30fps range, and those players didn't have the issue of not being to get going again on ice if they happened to come to a complete stop.
TFE appears to have corrected this so you have just as much traction from a complete stop as you do in the DOS original when running below 70fps, which matches the traction you have while in motion.
If you aren't moving at all then yes it is a frame rate issue.