STAR WARS™: Dark Forces Remaster

STAR WARS™: Dark Forces Remaster

View Stats:
Thradar Mar 13, 2024 @ 2:51pm
Hding multiple mines on the other side of a closed door is the worst level design I've ever enountered
Title
< >
Showing 1-8 of 8 comments
devil_505 Mar 13, 2024 @ 2:57pm 
Jabbas ship sucks. ^^
Thradar Mar 13, 2024 @ 3:14pm 
Originally posted by devil_505:
Jabbas ship sucks. ^^

I truly remember how much I hated this level. Almost no ammo, multiple stupid almost unavoidable ways to die, grenades being lobbed at your around every corner. ugh.
devil_505 Mar 13, 2024 @ 3:26pm 
Fuel Depot is my contender for the second worst level in Dark Forces. So many respawning enemies and many of them Trandoshans killing you with their Concussion Rifles and you don´t even know where excactly they are hiding.

With Nar Shadaa the game starts a little dive in quality, Nar Shadaa, Jabbas Ship, Fuel Depot - three levels that are not much fun to play because of way too much mines, Gran and Trandoshan.

Imperial City is a ray of light in that misery.

After Fuel Depot quality rises again, I really like the last two levels of the game.
V I D A L Mar 13, 2024 @ 3:56pm 
Really? That sounds exactly what I would do if I want to catch my enemy going through my territory. It seems like the perfect level design for the context.
Thradar Mar 13, 2024 @ 4:48pm 
Originally posted by V I D A L:
Really? That sounds exactly what I would do if I want to catch my enemy going through my territory. It seems like the perfect level design for the context.
Nahhh. Putting in traps that you can't avoid or disarm, etc just to subtract X health (or outright kill you) while you just stare at the screen and say "WTF?" is lame and lazy.

I've always loved the game, but now remember raging against this mechanic back when I first played it.
freefall Mar 13, 2024 @ 8:54pm 
Yeah, this was how the devs were trying to pad the game out into a 40-hour run. Planting mines in itself is fine. But putting them in such a way where they're in the next room but you trigger them from proximity, and somehow the blast damaging you through bulkhead doors is absolute nonsense.
Victor E. Mar 14, 2024 @ 2:42pm 
Heh at least I remembered roughly where that boopytrap was. Keeps you on your toes eh?
ChubbiChibbai Mar 15, 2024 @ 5:57pm 
Originally posted by Thradar:
Title

Just use the concussion launcher / rifle.
That weapon is a mine clearing master and can even clear those mines through the door.

Admitted that it sucks the first run through but once you know you know and its easy from then on.

Originally posted by Thradar:
Originally posted by V I D A L:
Really? That sounds exactly what I would do if I want to catch my enemy going through my territory. It seems like the perfect level design for the context.
Nahhh. Putting in traps that you can't avoid or disarm, etc just to subtract X health (or outright kill you) while you just stare at the screen and say "WTF?" is lame and lazy.

I've always loved the game, but now remember raging against this mechanic back when I first played it.

You can disarm them
< >
Showing 1-8 of 8 comments
Per page: 1530 50