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Fortunately, whether Nightdive does it or not, the author of The Force Engine has plans to support Outlaws with TFE, so we may get a modern way to play it eventually. It could be a while, though, because his website has said that for over a year.
Because then they will have to charge accordingly for their hard work and all the poor broke cry babies will complain about the price and still say it's a lazy port.
I saw that news on the Force Engine page last night! I was very stoked to see that. However I'm curious how much free time that developer will have to work on it, now that he was hired by Night Dive?
In his blog, he says that he's hoping to have Outlaws support in The Force Engine by "Late 2024," though he also wrote that he was hoping to have HD asset support done in time for the release of Dark Forces Remaster, so he's running behind on his schedule.
That's all really great news, thanks for the updated info! Man, I can not wait to play Outlaws again! I was obsessed with that game when I was 20.
Excited for there PO"ed release though!
(machine-translated text)
I'll have to check it out!
Those are all things that Nightdive could easily address to make the experience even more modern and seamless. Then, of course, just using a modern DX11/Vulkan rendering pipeline like Kex offers would make it feel smoother. When I played a little of it the other day, the 140fps that I got in Outlaws didn't feel as nice as the same 140fps that I get in Dark Forces Remaster.