STAR WARS™: Dark Forces Remaster

STAR WARS™: Dark Forces Remaster

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Remaster of Outlaws...
Man that would be pretty rad, but I seriously doubt that game has as much of a built in fanbase as Star Wars. Still a really excellent classic FPS that drew a lot of inspiration and mechanics from DF, while introducing some new mechanics to FPS games as well (sniper rifle scopes i,e)
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Showing 1-12 of 12 comments
Faker Mar 12, 2024 @ 8:52am 
Wait and see... maybe it will happen one day. I think the “Call of Juarez” series is still popular too. “Redneck Rampage” is also requested again and again. I would also be happy about the game.
Osprey Mar 12, 2024 @ 10:37am 
It uses the same engine as Dark Forces, so it should be relatively easy for Nightdive to do, so long as they don't insist on re-doing all of the cutscenes again (which would be a much larger undertaking than on Dark Forces). I'd be fine with them just doing what they can to improve the original cutscenes (i.e. upscale them, clean them up, maybe interpolate frames). The gameplay is what's important and it'd be nice to have a modern way to play the game.

Fortunately, whether Nightdive does it or not, the author of The Force Engine has plans to support Outlaws with TFE, so we may get a modern way to play it eventually. It could be a while, though, because his website has said that for over a year.
Last edited by Osprey; Mar 12, 2024 @ 10:45am
V I D A L Mar 12, 2024 @ 2:58pm 
It will be a lot of work remastering those cutscenes. So much work that they might not to want to touch it.

Because then they will have to charge accordingly for their hard work and all the poor broke cry babies will complain about the price and still say it's a lazy port.
TheBarbaryGhost Mar 13, 2024 @ 1:16am 
Originally posted by Osprey:
It uses the same engine as Dark Forces, so it should be relatively easy for Nightdive to do, so long as they don't insist on re-doing all of the cutscenes again (which would be a much larger undertaking than on Dark Forces). I'd be fine with them just doing what they can to improve the original cutscenes (i.e. upscale them, clean them up, maybe interpolate frames). The gameplay is what's important and it'd be nice to have a modern way to play the game.

Fortunately, whether Nightdive does it or not, the author of The Force Engine has plans to support Outlaws with TFE, so we may get a modern way to play it eventually. It could be a while, though, because his website has said that for over a year.


I saw that news on the Force Engine page last night! I was very stoked to see that. However I'm curious how much free time that developer will have to work on it, now that he was hired by Night Dive?
Osprey Mar 13, 2024 @ 7:21am 
Originally posted by TheBarbaryGhost:
I saw that news on the Force Engine page last night! I was very stoked to see that. However I'm curious how much free time that developer will have to work on it, now that he was hired by Night Dive?
I believe that he was helping them with this remaster, not hired permanently by them. Now that it's been released, I imagine that he can go back to working on his own project.

In his blog, he says that he's hoping to have Outlaws support in The Force Engine by "Late 2024," though he also wrote that he was hoping to have HD asset support done in time for the release of Dark Forces Remaster, so he's running behind on his schedule.
Last edited by Osprey; Mar 22, 2024 @ 4:39pm
TheBarbaryGhost Mar 13, 2024 @ 11:28am 
Originally posted by Osprey:
Originally posted by TheBarbaryGhost:
I saw that news on the Force Engine page last night! I was very stoked to see that. However I'm curious how much free time that developer will have to work on it, now that he was hired by Night Dive?
I believe that he was only contracted to help with this remaster, not hired permanently. Now that it's been released, I imagine that he can largely go back to working on his own project.

In his blog, he says that he's hoping to have Outlaws support in The Force Engine by "Late 2024," though he also wrote that he was hoping to have HD asset support done in time for the release of Dark Forces Remaster, so he's running behind on his schedule.

That's all really great news, thanks for the updated info! Man, I can not wait to play Outlaws again! I was obsessed with that game when I was 20.
mystman12 Mar 22, 2024 @ 6:54am 
Just want add to this request as well. I would love to see this game get cleaned up a bit for a modern audience that doesn't know what they're missing. It may not have the brand recognition of Star Wars, but I feel like it has a big enough cult following that word of mouth alone will help it do pretty well.
Finley Apr 4, 2024 @ 4:10pm 
I'd buy this the moment it releases :DukeCash:
Hex6Studios Apr 5, 2024 @ 11:19pm 
I always wanted a Outlaws Remaster (or just a decent port of it in the KEX engine) I played the original for a bit, but found it so clunky I gave up.

Excited for there PO"ed release though!
PixelPusher Apr 6, 2024 @ 8:48am 
I don't see an anything wrong with the GOG release. It runs on modern operating systems, at high resolutions and high frame rates. You can also reconfigure the controls to modern input schemes.

(machine-translated text)
Hex6Studios Apr 6, 2024 @ 9:33am 
Originally posted by PixelPusher:
I don't see an anything wrong with the GOG release. It runs on modern operating systems, at high resolutions and high frame rates. You can also reconfigure the controls to modern input schemes.

(machine-translated text)

I'll have to check it out!
Osprey Apr 6, 2024 @ 6:44pm 
Originally posted by PixelPusher:
I don't see an anything wrong with the GOG release. It runs on modern operating systems, at high resolutions and high frame rates. You can also reconfigure the controls to modern input schemes.
One thing that's annoying about the game, even in the GOG release, is that it changes the resolution every time that you launch it and switch between gameplay and a cutscene or the menu. Also, it doesn't support using the mouse wheel to switch weapons or mapping the middle mouse button. It also has only one crosshair that's quite ugly and the settings for the game are spread across three executables and four different interfaces: olcfg.exe (the game's display/audio driver settings), nglide_config.exe (the modern wrapper's display settings), the game's built-in settings and then the Windows dialog that the game uses when you adjust keyboard bindings.

Those are all things that Nightdive could easily address to make the experience even more modern and seamless. Then, of course, just using a modern DX11/Vulkan rendering pipeline like Kex offers would make it feel smoother. When I played a little of it the other day, the 140fps that I got in Outlaws didn't feel as nice as the same 140fps that I get in Dark Forces Remaster.
Last edited by Osprey; Apr 6, 2024 @ 7:05pm
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