EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

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Alley Sep 13, 2024 @ 12:55pm
Do we keep memories after timeline is changed by Primers?
Do we keep memories after timeline is changed by Primers?
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Showing 1-15 of 41 comments
Yes! That's the spoiler free answer lol
Alley Sep 13, 2024 @ 1:12pm 
Originally posted by KingOfFriedChicken:
Yes! That's the spoiler free answer lol
But why and how?(I've finished the game) Because we are champion of humanity ?
Originally posted by Alley:
Originally posted by KingOfFriedChicken:
Yes! That's the spoiler free answer lol
But why and how?(I've finished the game) Because we are champion of humanity ?

Well I don't think the answer is explained in game. Also the scientist man has all his memories, if you'll recall he mentions how his family died over and over... the why and how is more speculation. Perhaps cuz we are the ones who triggered the time reversal.

The dialogue on the last mission says "they are the chosen one to represent humanity" but thats about it lol
stray_pengo Sep 13, 2024 @ 5:33pm 
Obviously they are blessed with the Reading Steiner ability :SG0_OK:
Last edited by stray_pengo; Sep 13, 2024 @ 5:33pm
Seftak Sep 13, 2024 @ 5:50pm 
Not only do we keep our memories every times we loop but we have looped for god knows how many times at the end of the game. Our, let's say 25 to 40 years old character, has 100 years of experience fighting the Primers. It's a damn miracle he / she did not just shoot himself.
Last edited by Seftak; Sep 13, 2024 @ 5:51pm
Plumber Sep 13, 2024 @ 6:13pm 
It’s implied to be a positive side effect of the Ring malfunction you induce each loop since no other characters retain their memories.
Widget Sep 14, 2024 @ 1:05pm 
You and professor were close to the ring and got terleported and all of those teleported retain memory. And he even said malfunction was just a fluke, it doesn't repeat next day.
Alley Sep 14, 2024 @ 1:07pm 
Originally posted by Widget:
You and professor were close to the ring and got terleported and all of those teleported retain memory. And he even said malfunction was just a fluke, it doesn't repeat next day.
I am talking about timeline change when Primers go back, not when player.
Originally posted by Alley:
Originally posted by Widget:
You and professor were close to the ring and got terleported and all of those teleported retain memory. And he even said malfunction was just a fluke, it doesn't repeat next day.
I am talking about timeline change when Primers go back, not when player.

I imagine it's more of a time machine hottub kind of time travel lol where instead of you going back in time your mind and memories go back into your younger body. But to us it's 1 at a time, so each time they go back in time so do you more or less, so you always remember ciz it's always you that triggers it.

The real question is do timeliness cease to exist when you leave them 🤣 cuz why aren't all timeliness sending everything to your active timeline if they do haha
BladeGrip Sep 14, 2024 @ 1:43pm 
Any story becomes more difficult to follow when time travel comes into play.

Well, the first time the ring appears in game, in the next mission all the npcs around us talk as if we've been fighting androids the whole time even though we (the players, not our character) have never seen any. This implies that the Primers' time travel method brings the subjects to the past of a single timeline, and whatever the subjects do in the past will accordingly modify the memories of all people in the present into "Always has been like that."

Since Storm 1 is a mute protagonist type of character we can't get any plot info from him/her, so our fellow time-travel hitchhiker The Professor is the only one we can rely on for this matter.

I don't remember The Professor refuting the "Always has been like that." remarks of other npcs in any of the 'bad future' dialogues, so I guess we can pretty safely assume that whenever the Primers utilize the ring without us hitchhiking (i.e. all "No way! No how! It can't be!" missions), nobody in the present gets to keep the memories of the before-modified events.
Last edited by BladeGrip; Sep 14, 2024 @ 1:44pm
Alley Sep 14, 2024 @ 2:17pm 
Originally posted by BladeGrip:
Any story becomes more difficult to follow when time travel comes into play.

Well, the first time the ring appears in game, in the next mission all the npcs around us talk as if we've been fighting androids the whole time even though we (the players, not our character) have never seen any. This implies that the Primers' time travel method brings the subjects to the past of a single timeline, and whatever the subjects do in the past will accordingly modify the memories of all people in the present into "Always has been like that."

Since Storm 1 is a mute protagonist type of character we can't get any plot info from him/her, so our fellow time-travel hitchhiker The Professor is the only one we can rely on for this matter.

I don't remember The Professor refuting the "Always has been like that." remarks of other npcs in any of the 'bad future' dialogues, so I guess we can pretty safely assume that whenever the Primers utilize the ring without us hitchhiking (i.e. all "No way! No how! It can't be!" missions), nobody in the present gets to keep the memories of the before-modified events.
Thank you. To support this narrative, I think professor was mentionting how Glakous was humanity mistake(it's fire form) in mission, where you travel to Base 251, fighting Mermans and ants in eggs. At that time, it was player's first time seeing Glakous. Such line implies that professor doesn't keep his memories when Primers utilize the ring. And later he would try to stop EDF command from commincing attack on Siren. If he kept his memories, he wouldn't know about fact that Siren transforms into Glakous cause in all previous timelines there were no Siren.
Just a theory, but I think Time is not constraint by time. What I mean is that from very first mission to the last with time paradox, it all happened in one moment, all at once for Time. Therefore, Player is Champion of Humanity from very first mission and so we have an ability to keep our memories during timeshifts.
Originally posted by KingOfFriedChicken:
Originally posted by Alley:
I am talking about timeline change when Primers go back, not when player.

I imagine it's more of a time machine hottub kind of time travel lol where instead of you going back in time your mind and memories go back into your younger body. But to us it's 1 at a time, so each time they go back in time so do you more or less, so you always remember ciz it's always you that triggers it.

The real question is do timeliness cease to exist when you leave them 🤣 cuz why aren't all timeliness sending everything to your active timeline if they do haha

To further add some clarity to this I think it's only us the player effected this way. The primers themselves who use the machine properly do not seem to have the same effect of going back this way.

In 1 mission in particular they mention how the time dropped frogs look old and battle worn, so it's likely if you use the machine properly you just whole sale go back into time. But to the player who lived through this what is supposedly at least what 9 times? And 5 or so years each? So what they are minimum 45 and they didn't start fighting the day they are born 🤣 making them likely 65 years+ which is why I would argue the player character and professor are likely going back into their younger bodies.
Alley Sep 14, 2024 @ 2:25pm 
Originally posted by KingOfFriedChicken:
Originally posted by KingOfFriedChicken:

I imagine it's more of a time machine hottub kind of time travel lol where instead of you going back in time your mind and memories go back into your younger body. But to us it's 1 at a time, so each time they go back in time so do you more or less, so you always remember ciz it's always you that triggers it.

The real question is do timeliness cease to exist when you leave them 🤣 cuz why aren't all timeliness sending everything to your active timeline if they do haha

To further add some clarity to this I think it's only us the player effected this way. The primers themselves who use the machine properly do not seem to have the same effect of going back this way.

In 1 mission in particular they mention how the time dropped frogs look old and battle worn, so it's likely if you use the machine properly you just whole sale go back into time. But to the player who lived through this what is supposedly at least what 9 times? And 5 or so years each? So what they are minimum 45 and they didn't start fighting the day they are born 🤣 making them likely 65 years+ which is why I would argue the player character and professor are likely going back into their younger bodies.
Of course they are going into younger bodies(begining of the war) like in Steins Gate. Not re-live them from birth. If they did so, our science guy could've easily make EDF win war.
Alley Sep 14, 2024 @ 2:50pm 
Originally posted by KingOfFriedChicken:
Originally posted by Alley:
I am talking about timeline change when Primers go back, not when player.

I imagine it's more of a time machine hottub kind of time travel lol where instead of you going back in time your mind and memories go back into your younger body. But to us it's 1 at a time, so each time they go back in time so do you more or less, so you always remember ciz it's always you that triggers it.

The real question is do timeliness cease to exist when you leave them 🤣 cuz why aren't all timeliness sending everything to your active timeline if they do haha
The game itself condradicts itself regarding what time laws it has.
All EDF is about Primers going to past, accidentely letting humanity see an aliens ship and found EDF therefore saving itself from self-destruction in future -> Primers can't evlove on Mars and cease to exist. If we have multiple timelines, there just will be 2 timelines, one without humans and one with humans. Both can live seperatly without affecting each other.
The other is in last mission. First they said what stops aliens from sending an new army 100 hundred years later(aka sending an army from timeline with no humanity to timeline with humanity) - multiple timelines in this case. Next moment, when they hit Mars with bioweapon, suddenly all Primers are defeated across all timelines which is impossible by multiple timelines laws and only possible with cease to exist rule.
100 year remark debungs any theory regarding timedelay for changes to happens and the only theory that works is

Cease to exist, but Primers have techology to keep itself from being destroyed by time.
Last edited by Alley; Sep 14, 2024 @ 2:51pm
Ashlem Sep 14, 2024 @ 7:03pm 
Originally posted by BladeGrip:
Any story becomes more difficult to follow when time travel comes into play.

Well, the first time the ring appears in game, in the next mission all the npcs around us talk as if we've been fighting androids the whole time even though we (the players, not our character) have never seen any. This implies that the Primers' time travel method brings the subjects to the past of a single timeline, and whatever the subjects do in the past will accordingly modify the memories of all people in the present into "Always has been like that."

Since Storm 1 is a mute protagonist type of character we can't get any plot info from him/her, so our fellow time-travel hitchhiker The Professor is the only one we can rely on for this matter.

I don't remember The Professor refuting the "Always has been like that." remarks of other npcs in any of the 'bad future' dialogues, so I guess we can pretty safely assume that whenever the Primers utilize the ring without us hitchhiking (i.e. all "No way! No how! It can't be!" missions), nobody in the present gets to keep the memories of the before-modified events.

Gameplay-wise, I think the "Next Day" missions are meant to show us new enemies we'll be fighting in the later levels. Dialogue from the NPC's hints that these new forces are what helped the Primers to win, hence the "bad future" and how some of the soldiers are really terrified of the androids/krull/scylla/Glaukos/kraken. I find it interesting how the soldiers say Glaukos's existence was humanity's fault, and then we get to see the exact mission when it's born, caused by EDF attempting to kill it with the Buster space ray.

Lore-wise, the time traveling ships learned from what the humans did to win, or at least stop the Primers from successfully killing off humanity, and sent those specific ships to communicate with the Primers of that time period to inform them of things they learned so the Primers could counter whatever EDF was trying.

So like when EDF defeats a massive Primer force on the open fields in the original timeline, in subsequent missions the Primer sends their ground fortress there to prevent them from winning as easily as they did, were it not for Storm 1 just saying "screw you guys" and damaging it enough to force them to withdraw.

One of my favorite levels is missions 104, where you have to protect the submarine carrier Pandora from Mothership number 8 (and wow those things are massive). We only heard about them in dialogue in EDF5, but the Professor reminds you about how losing one of them was a huge blow for humanity.

Then he says "screw fate, go save Pandora!"

I also love little things you can do, like being able to blow up the teleportation ships early on in revisits to EDF5 missions, and you can even save the tank crews from getting crushed in one mission if you block their path.
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Date Posted: Sep 13, 2024 @ 12:55pm
Posts: 41