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Well I don't think the answer is explained in game. Also the scientist man has all his memories, if you'll recall he mentions how his family died over and over... the why and how is more speculation. Perhaps cuz we are the ones who triggered the time reversal.
The dialogue on the last mission says "they are the chosen one to represent humanity" but thats about it lol
I imagine it's more of a time machine hottub kind of time travel lol where instead of you going back in time your mind and memories go back into your younger body. But to us it's 1 at a time, so each time they go back in time so do you more or less, so you always remember ciz it's always you that triggers it.
The real question is do timeliness cease to exist when you leave them 🤣 cuz why aren't all timeliness sending everything to your active timeline if they do haha
Well, the first time the ring appears in game, in the next mission all the npcs around us talk as if we've been fighting androids the whole time even though we (the players, not our character) have never seen any. This implies that the Primers' time travel method brings the subjects to the past of a single timeline, and whatever the subjects do in the past will accordingly modify the memories of all people in the present into "Always has been like that."
Since Storm 1 is a mute protagonist type of character we can't get any plot info from him/her, so our fellow time-travel hitchhiker The Professor is the only one we can rely on for this matter.
I don't remember The Professor refuting the "Always has been like that." remarks of other npcs in any of the 'bad future' dialogues, so I guess we can pretty safely assume that whenever the Primers utilize the ring without us hitchhiking (i.e. all "No way! No how! It can't be!" missions), nobody in the present gets to keep the memories of the before-modified events.
Just a theory, but I think Time is not constraint by time. What I mean is that from very first mission to the last with time paradox, it all happened in one moment, all at once for Time. Therefore, Player is Champion of Humanity from very first mission and so we have an ability to keep our memories during timeshifts.
To further add some clarity to this I think it's only us the player effected this way. The primers themselves who use the machine properly do not seem to have the same effect of going back this way.
In 1 mission in particular they mention how the time dropped frogs look old and battle worn, so it's likely if you use the machine properly you just whole sale go back into time. But to the player who lived through this what is supposedly at least what 9 times? And 5 or so years each? So what they are minimum 45 and they didn't start fighting the day they are born 🤣 making them likely 65 years+ which is why I would argue the player character and professor are likely going back into their younger bodies.
All EDF is about Primers going to past, accidentely letting humanity see an aliens ship and found EDF therefore saving itself from self-destruction in future -> Primers can't evlove on Mars and cease to exist. If we have multiple timelines, there just will be 2 timelines, one without humans and one with humans. Both can live seperatly without affecting each other.
The other is in last mission. First they said what stops aliens from sending an new army 100 hundred years later(aka sending an army from timeline with no humanity to timeline with humanity) - multiple timelines in this case. Next moment, when they hit Mars with bioweapon, suddenly all Primers are defeated across all timelines which is impossible by multiple timelines laws and only possible with cease to exist rule.
100 year remark debungs any theory regarding timedelay for changes to happens and the only theory that works is
Cease to exist, but Primers have techology to keep itself from being destroyed by time.
Gameplay-wise, I think the "Next Day" missions are meant to show us new enemies we'll be fighting in the later levels. Dialogue from the NPC's hints that these new forces are what helped the Primers to win, hence the "bad future" and how some of the soldiers are really terrified of the androids/krull/scylla/Glaukos/kraken. I find it interesting how the soldiers say Glaukos's existence was humanity's fault, and then we get to see the exact mission when it's born, caused by EDF attempting to kill it with the Buster space ray.
Lore-wise, the time traveling ships learned from what the humans did to win, or at least stop the Primers from successfully killing off humanity, and sent those specific ships to communicate with the Primers of that time period to inform them of things they learned so the Primers could counter whatever EDF was trying.
So like when EDF defeats a massive Primer force on the open fields in the original timeline, in subsequent missions the Primer sends their ground fortress there to prevent them from winning as easily as they did, were it not for Storm 1 just saying "screw you guys" and damaging it enough to force them to withdraw.
One of my favorite levels is missions 104, where you have to protect the submarine carrier Pandora from Mothership number 8 (and wow those things are massive). We only heard about them in dialogue in EDF5, but the Professor reminds you about how losing one of them was a huge blow for humanity.
Then he says "screw fate, go save Pandora!"
I also love little things you can do, like being able to blow up the teleportation ships early on in revisits to EDF5 missions, and you can even save the tank crews from getting crushed in one mission if you block their path.