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After the first third of the game you get a 6x dash cell and 5x jump booster. For Fencer then you put piercer in one hand and Galeon or Canister Cannon in the other, and you're back to Wing Diver. The playstyle is then also the same.
That's why all of the Fencer's weapons are so weak for balancing purposes.
Fencer have 2x2 weapons, so you switch between them and just shoot. Similar to Wing Diver's weapons, which consume a lot of energy and you can no longer fly.
And in close combat I fly into the enemy with Fencer's piercer, similar to WD's Rapier or Phalanx.
The same style of play. There are therefore only three classes.
It is better to hop + dash as Wing Diver than slowly fly around and use up energy. Why are you short range? Limiting yourself to behave like other classes is boring.