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No, I played online always. So it was never an aspect when they sperated them.
Now imagine they have the data for this across all players, let's say 1% of players are like you and the other 99% don't interact with offline? It makes sense to merge them like this. It also means that if I'm traveling or have no internet for whatever reason I know my progress isn't useless.
I'm sorry you lost an aspect you may have loved, but it's likely that wasn't the case for a majority of players hence the change. If I was taking a guess
You need to understand that the randomness of drops affects how you're going to play. Going from 0 to 100% using stuff you find without any grinding was exactly what made each 100% run interesting.
Completion also gives a drive and a goal to strive toward. Replaying the same missions over and over helping people with your super boosted 100% profile is fine and dandy but it gets old fast after a while when you can use the best stuff at your disposal for the level range.
It also teaches you to be a better player: Using the best possible stuff all the time gives you a crutch effect. When you have to make do with what you have, you need to adapt and improvise, and the way you approach things can be quite different.
It's a ♥♥♥♥♥♥♥ slog. I put 5K hours on 4.1, and I still say the separate completion is ♥♥♥♥♥♥♥♥. It pisses me off Inferno doesn't down-clear everything. All I care to do is Inferno with limits OFF.
What next, you're going to act like it's bad that 5 doesn't force you to play on easy to get easy clears?
This change is one which leaves me scratching my chin and wondering really what I think about it. It's just... Strange.
I mean I'm disabled and got that kinda time, but I still don't necessarily wanna spend 2k hours in every game.
This change isn't intrinsically good. It just mean you can potentially complete your checklist faster, and keep working on completion when your friends aren't there, or you can't find a game.
And again, I maintain that due to a strict variation in the rules applied in both solo and coop, the completion for one doesn't translate well to the completion of the other.
You are literally arguing that improvements aren't good. The second sentence entirely contradicts the first:
You can progress faster - Improvement for people with little available time. No change for people with plenty of time. Who suffers from this? If you want to take a slower route to unlock things, nobody's stopping you. You can always just start a separate save file for each gameplay type.
You can work on completion without friends - improvement for people whose schedules don't line up. No change for people who only play when friends are around, or whose friends are always around. Again - who suffers? Sure, the levels are unlocked, but nobody is making you play them.
You can progress when you can't find a game - okay, come on, do I even need to point out how this is better? Some missions are just ♥♥♥♥, and nobody wants to do them. They can't all be winners. Especially the ones where you just have to stand and wait for the plot points to progress.
The combined progression change doesn't stop anyone doing anything they could already do before.
You can still choose to replay the missions in solo or multiplayer (or both) if you want.
You can still choose to regulate your progression in solo vs multiplayer so you don't play later missions until you've completed earlier ones in each mode.
You can still play with randoms.
You can still grind through using the lower level gear first.
This is like arguing that ticking off Easy and Normal when you play a Hard mission is a bad thing - it helps some people while harming no one. It doesn't stop you playing those difficulties, it just means you don't need to if you don't want to. It's objectively an improvement.
If you are, really, honestly, truly in a position where you need the artificial restrictions to feel a sense of satisfaction, or if this is all actually because you feel, deep down, that other people "aren't putting in as much effort" as you or "aren't playing the game right" so "they haven't really 100%'d the game"... you've got much more important psychological issues that you should probably be spending that newly freed up time looking into. That's a really unhealthy mindset. Seriously, it's not good for you.
I'm not saying you are, I'm just saying that if you are then you should do something about that.