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I used Neutralize / Vulcan / Lionic for this one. Support slot should be Power Post or Bunker depending on the weapons your teammates are bringing.
In general, you should either bring weapons that fire consistently enough to stunlock individual bees until they die or have enough damage that what they hit will die. The former is more desirable after pulling, the latter is more desirable before pulling, and the best options give you both. Lionic is both at once and just limited by its hefty cooldown that doesn't actually matter because this is a passive-enemy map. If you keep most of them under control and always move perpendicular to whatever bees are left, you should get through with good execution.
It's important to catch at least some of the bees coming from behind you - one small wave at the start, one big wave after most have been defeated - so they don't bunch up together in a huge blob later. That's where Lionic comes in. Very high range, good enough damage, lightning fast turning so there's no chance you can miss, plus low risk of blowing yourself up vs. bees because lasers aimed into the sky are aiming at nothing and therefore not influencing the missile guidance.
Your WD teammate(s) could bring Gleipnir, which is very dangerous to misuse on this map but also practically plays it for you if used correctly, since it can lock down multiple bees at once. Just don't deploy it too far ahead. The DLC Mag Blaster is extremely strong in general, but especially for this mission. Bolt Shooter is also appealing but is risky to use near the ground since all it takes is one stray lightning bounce to alert the map...
Fencer can use Perfect Reflector while dashing around to buy an opening, then clean up stragglers with Galleon.
The key to this mission is to build a shield and bring the enemy in wait little by little. If too many enemies come and the shield breaks before removing the enemy, it's a failure of pooling. Tell the pooled person to do better.
If it's harder than you think, tell the wing diver to take the bigcore+mirage15wr and shoot it in the shield. Even if there are quite a lot of enemies and vision is obscured, the wing diver will tie up a bunch of enemies for a long time.
welcome to edf 4.1 experience where we hide under roofs and pray the tadpoles dont get us
If you’re missing the highest-end Lionic, then that’s something you should try grabbing. They scale pretty sharply with ranks like most AR gear…
If your friends won’t take any suggestions, you’ll be lucky to make it through Hardest, let alone Inferno, in the later DLC1 missions. 14/17/18 are all harder by an order of magnitude when played casually and will make A Bunch Of Blue Bees look like a cakewalk. It might not be a bad idea to drop it down to Hardest first, especially if your armor is low.
i didnt expect to play sniper elite in my edf6
unlike 1-14 where its happy fun TDM (air raider mecha spam makes it easy)
1-15 on inferno its just basically asking for DPS check and memorizing the enemy spawn
in general the design of blue ant is just cancer
aimbot+a bit tanky+high damage+long range
(i only have 1400 armor bruh)
dragon music starts playing
radar shows 100 enemies above