EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

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Air raider keeps getting better.
Amidst all the negativity and whatnot I just finished streaming it to the void for 4 hours and I've had a blast. The addition of the backpack slot and all of the multicopter options that CAN be used in interior missions (thank the LORD) are a LOT of fun.

I loved air raider in 4.1 but I was so happy when bomber became talkie walkies and gunship beacons stuck. Somehow air raider keeps winning every iteration.

That said, can't wait to be reunited with the spritefall lady.

If I have one complain pertaining to the game itself it's that the slow tutorial missions are a bit annoying. I prefer to be thrown directly in the fray like in 4.1

The captain's talking a lot of smack to Storm 1 who single handedly took down the command ship and killed GOD, by the way.

That said, I won't spoil but the story just got WACKY for me. Can't wait to play more but I think it's enough for today.

Thanks Sandlot but, huh, maybe walk back that EGS thing. I personally don't care that much but it's kinda messed up you did that.
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Showing 1-15 of 112 comments
Sel Und Irae Jul 25, 2024 @ 6:47pm 
3
3
Air Raider tourist detected

They globally nerfed all Artillery and tried to replace all of it with copters.

First 15 missions you cannot use any vehicle

First 15 missions you cannot use any artillery

When you finally can use vehicles? Missions end too fast till 21 to even call down most vehicles, Most artillery are 1 use aswell.

Every other class gets cool stuff by this point and you're still dragging feet.
Originally posted by Sel Und Irae:
Air Raider tourist detected

They globally nerfed all Artillery and tried to replace all of it with copters.

First 15 missions you cannot use any vehicle

First 15 missions you cannot use any artillery

When you finally can use vehicles? Missions end too fast till 21 to even call down most vehicles, Most artillery are 1 use aswell.

Every other class gets cool stuff by this point and you're still dragging feet.

I know you cannot use "real" air strikes and whatnot in early game but the addition of the backpack slot and the advancements from 4.1 to 5 are my point.

Tourist? God, has that just become a buzzword for people you disagree with now? I've always played air raider and have several hudnreds of hours on each EDF game so ♥♥♥♥ outta here with that.

How dare I be happy that my class is getting more and more love every iteration (minus giving our railgun tanks and bikes to ranger, I'll never forgivbe that) when it gets absolutely butchered (and pretty much nonexistent) in their ♥♥♥♥♥♥ spinoffs.

Is it all you do here? Pick fights? How sad.
>-FISH-D Jul 25, 2024 @ 7:23pm 
Originally posted by Sel Und Irae:
Air Raider tourist detected

They globally nerfed all Artillery and tried to replace all of it with copters.

First 15 missions you cannot use any vehicle

First 15 missions you cannot use any artillery

When you finally can use vehicles? Missions end too fast till 21 to even call down most vehicles, Most artillery are 1 use aswell.

Every other class gets cool stuff by this point and you're still dragging feet.

You get the drones, thats your cool stuff.. Also, air raider has always been a chore towards the start of the game.

Arty being one use is good. Fencers and Rangers up in the heavy action get tired of being nuked into oblivion. I have a feeling the devs were trying to balance that somewhat.
Last edited by >-FISH-D; Jul 25, 2024 @ 7:24pm
Titan Jul 25, 2024 @ 7:52pm 
Unfortunately (at least so far) it seems like any mission focused on teleportation ships is still basically nigh unplayable for a solo raider and the drones don't do anything to fix that
Evil Tim Jul 26, 2024 @ 12:55am 
Originally posted by Titan:
Unfortunately (at least so far) it seems like any mission focused on teleportation ships is still basically nigh unplayable for a solo raider and the drones don't do anything to fix that

Nixes with shoulder cannons, the higher-end Limpet Guns, numerous silly plans involving guiding missiles into the open door, etc. Your brain is your most important weapon as an Air Raider, use it.
OrangeBoxCat Jul 26, 2024 @ 12:59am 
big change for Air Raider is Drone
you can do more damage in cave mission than just carry buff tower and ride deep crawler every time
darkblade Jul 26, 2024 @ 1:27am 
Originally posted by Geist the masked pirate:
Amidst all the negativity and whatnot I just finished streaming it to the void for 4 hours and I've had a blast. The addition of the backpack slot and all of the multicopter options that CAN be used in interior missions (thank the LORD) are a LOT of fun.

I loved air raider in 4.1 but I was so happy when bomber became talkie walkies and gunship beacons stuck. Somehow air raider keeps winning every iteration.

That said, can't wait to be reunited with the spritefall lady.

If I have one complain pertaining to the game itself it's that the slow tutorial missions are a bit annoying. I prefer to be thrown directly in the fray like in 4.1

The captain's talking a lot of smack to Storm 1 who single handedly took down the command ship and killed GOD, by the way.

That said, I won't spoil but the story just got WACKY for me. Can't wait to play more but I think it's enough for today.

Thanks Sandlot but, huh, maybe walk back that EGS thing. I personally don't care that much but it's kinda messed up you did that.

The story gets better and better

At some point storm 1 is so pissed that he does everything himself, they dont say that but the reactions of then are funny
Blockatiel Jul 26, 2024 @ 1:28am 
BEAM
Charsiew Jul 26, 2024 @ 3:59am 
1
gigantocopter is godsend.
ArtificialQT Jul 26, 2024 @ 4:14am 
The Stun (Shock) drones do massive DoT to all weakpoints because they stick to enemies and have huge range. Even the first Stun (Shock) drone you get does 1200 damage a piece right out of the box, and you get 2 of them.

They're the perfect fire-and-forget DoT weapon because, if you don't miss the tag, then they won't miss either.

On the first mission with dropships, you can just stick the Stun drones on it, focus on fighting the ads, and your drones will have the dropship dead in 2 salvos.
Last edited by ArtificialQT; Jul 26, 2024 @ 4:16am
DownwithEA Jul 26, 2024 @ 4:34am 
Originally posted by Geist the masked pirate:
Amidst all the negativity and whatnot I just finished streaming it to the void for 4 hours and I've had a blast. The addition of the backpack slot and all of the multicopter options that CAN be used in interior missions (thank the LORD) are a LOT of fun.

I loved air raider in 4.1 but I was so happy when bomber became talkie walkies and gunship beacons stuck. Somehow air raider keeps winning every iteration.

That said, can't wait to be reunited with the spritefall lady.

If I have one complain pertaining to the game itself it's that the slow tutorial missions are a bit annoying. I prefer to be thrown directly in the fray like in 4.1

The captain's talking a lot of smack to Storm 1 who single handedly took down the command ship and killed GOD, by the way.

That said, I won't spoil but the story just got WACKY for me. Can't wait to play more but I think it's enough for today.

Thanks Sandlot but, huh, maybe walk back that EGS thing. I personally don't care that much but it's kinda messed up you did that.

Yeah I was completely blindsided by the story. Wacky is a good way of putting it. I hit my limit too. Eyes got tired but it is fun. I'm not super far into the game yet but hoping it can feel more like EDF 6 and not just EDF 5.6. Still very much liking the extra slot for characters. Now if I could stop pressing the grenade button by mistake that would be super cool.
Rumi Jul 26, 2024 @ 4:57am 
Air Raider got completely shafted for no reason. Meanwhile Fencer, which was already the strongest, most mobile and quite frankly overpowered class is getting straight buffs.

Sorry but this is retarded balancing. Drones are not good enough on their own to explain the nerfs and they don't hold up to Air Raiders standard Airstrikes. Who ♥♥♥♥♥♥♥ cares about cave missions when you get universally ♥♥♥♥♥♥♥ worse in the missions that matter?

Nix + All credit buys got anywhere between 3x and 4x more expensive. Drone ministrikes are barely aimable because you get no birds-eye view and they "jump" a certain distance instead of scaling properly between movement. Limpet Guns are even worse now, same for Surpression Guns. Only 1 support slot means no vehicle inferno gameplay because you can't place guard + offense on the same vehicle anymore. You can't even take multiple roombas anymore.

Gunships - the AR bread and butter - reload 2x slower across the board as well.
Last edited by Rumi; Jul 26, 2024 @ 5:03am
Shad Jul 26, 2024 @ 5:02am 
Drones are interesting. They give much more flexibility in cave missions. And understandable that full airstrikes can't be used the "grim" missions. However, the nerfs on most gunships are a little too severe. Non-maxed gunships can be borderline unusable. The backpack slot does not remotely compensate for this.

Hopefully it will be fixed in a balance patch.
Rumi Jul 26, 2024 @ 5:04am 
Originally posted by Shad:
Drones are interesting. They give much more flexibility in cave missions. And understandable that full airstrikes can't be used the "grim" missions. However, the nerfs on most gunships are a little too severe. Non-maxed gunships can be borderline unusable. The backpack slot does not remotely compensate for this.

Hopefully it will be fixed in a balance patch.
The game has been released for 2 years, there will certainly be no balance patch coming out until EDF 7.
Last edited by Rumi; Jul 26, 2024 @ 5:04am
Originally posted by Titan:
Unfortunately (at least so far) it seems like any mission focused on teleportation ships is still basically nigh unplayable for a solo raider and the drones don't do anything to fix that
I haven't reached that yet (I played 4 hours so far, work schedule is ridiculous right now) but I was hoping that would be different because drones don't come from above the clouds. Welp, that part sucks. Guess it's back to limpet snipers and vehicles for those (at least you can summon crawlers even in "grim" missions).



Originally posted by ArtificialQT:
The Stun (Shock) drones do massive DoT to all weakpoints because they stick to enemies and have huge range. Even the first Stun (Shock) drone you get does 1200 damage a piece right out of the box, and you get 2 of them.

They're the perfect fire-and-forget DoT weapon because, if you don't miss the tag, then they won't miss either.

On the first mission with dropships, you can just stick the Stun drones on it, focus on fighting the ads, and your drones will have the dropship dead in 2 salvos.

Oh yeah I got the shock drones at the end of my session yesterday and used it on the brain droid guys. Sniper drone was a godsend against the colonists too.

Originally posted by Shad:
Drones are interesting. They give much more flexibility in cave missions. And understandable that full airstrikes can't be used the "grim" missions. However, the nerfs on most gunships are a little too severe. Non-maxed gunships can be borderline unusable. The backpack slot does not remotely compensate for this.

Hopefully it will be fixed in a balance patch.

Ah I was not aware of the nerfs on the real gunships. Damn shame as they are my bread and butter. Always avoid using limpets and use gunship as main weapons in other games (well in 4.1 it's a bit more difficult as the beacons don,t stick)

I'll see for myself but yeah I played, what, 4 hours yesterday? and I'm doing hard right off the bat instead of building armor in normal.

Interestingly I didn't hit a wall like the mission with the mothership spawning an obsene amount of drones in edf 5

Or in 4.1 it was the one where the teleportation ships move in the valley and there are spiders everywhere.

Even the new brain android things were not enough to wall me.
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Date Posted: Jul 25, 2024 @ 6:44pm
Posts: 112