EARTH DEFENSE FORCE 6

EARTH DEFENSE FORCE 6

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For people who complain about the graphics
if it didnt have older graphics you couldnt have so many enemies trying to kill you, perfect example is edf 5 vs Iron Rain, iron rain had modern graphics and character creator, but wayyyyy less enemies to the point that it was just kinda boring. So yes there is a reason for it and even then its not so bad.
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Showing 1-15 of 55 comments
NoLifeDGenerate Jan 20, 2024 @ 12:20pm 
Right. I see nothing wrong with the graphics. They look fine. You can make out everything. My only complaint is the draw distance on 6 is still ♥♥♥♥ in spite of having a PS5 build. These are the only games I still look forward to nowadays, cause everything else has less and less going on and more restrictive gameplay. What other games still offer infinite ammo in online co-op? I don't know of any. Halo Reach did it perfect with Arcadefight back in the day, but 343 couldn't even copy that to MCC without ♥♥♥♥♥♥♥ it up. Gears 3 had it for horde, but 4 and 5 are obsessed with ammo starvation to the point of absurdity.
Last edited by NoLifeDGenerate; Jan 20, 2024 @ 12:21pm
DrWasabi666 Jan 20, 2024 @ 10:18pm 
Yeah - having 200+ enemies on the screen with ultra HD graphics would NOT give good framerates. I agree 100% with what you say. I want to see absolute mayhem on the screen, and if that means voxel graphics or whatever, then so be it. Also - anyone playing EDF for the graphics is doing it wrong. It's about the chaos and exploding bugs!
elfenlieden Jan 24, 2024 @ 7:07am 
Plus coop games. There is no fun, when someone in slowmo, because can't render so many effects at time.
easylife Feb 12, 2024 @ 4:56am 
In good made Games the developers hide objects, which are not visible on the screen of the Player, to reduce the number of polygons. In EDF 4.0 they made it so bad, that they had to bring out EDF 4.1. In Games like Cities Skyline, where bad Modders created High Quality Objects only, the RAM usage can go 30-50GB, if the city reaches a size of several 100.000 citizens. Or the framerate drops so low, that playing the games makes no fun anymore.

In EDF 5 and 6 the Graphic Quality fits the number of enemies on the screen. Players do not want a better graphic quality by sacrificing Frame rates.
c33tz Feb 17, 2024 @ 12:56pm 
I think its more like there have been clever/proven software implementations that can play between both (insane) volume and graphics ... i just doubt EDF will ever care that much 🤣

Eg: UEBS, Latest Serious Sam's, Black Masses, etc.

BM and UEBS more like a tech demo, but it clearly works in its own way ... SS Legion system little choppy with graphics popping in, but it still allows unit monitoring, damage etc and keeps HD graphics when it matters for stuff nearby.

There isn't a good excuse for them to keep graphics as-is these days, other than it means a speedier/easier release (ie: lazy and minimal dev time) of next EDF title for the world... which I personally don't mind at all 🤣

Innovation or more EDF? Always more EDF.
Last edited by c33tz; Feb 17, 2024 @ 12:57pm
Julius Seizure Feb 17, 2024 @ 9:44pm 
It's mostly because they're reaching the limits of what an engine first used for a low-budget PS2 game can actually accomplish.

Yes, really, it's been the same proprietary Sandlot engine since Global Defense Force. And they've been using it since before that game too, but nobody remembers Robot Alchemic Drive.
Scyris Feb 19, 2024 @ 3:48am 
Originally posted by NoLifeDGenerate:
Right. I see nothing wrong with the graphics. They look fine. You can make out everything. My only complaint is the draw distance on 6 is still ♥♥♥♥ in spite of having a PS5 build. These are the only games I still look forward to nowadays, cause everything else has less and less going on and more restrictive gameplay. What other games still offer infinite ammo in online co-op? I don't know of any. Halo Reach did it perfect with Arcadefight back in the day, but 343 couldn't even copy that to MCC without ♥♥♥♥♥♥♥ it up. Gears 3 had it for horde, but 4 and 5 are obsessed with ammo starvation to the point of absurdity.

Play on PC, issues can possibly be fixed via mods. Console gaming basically is garbage these days imo.
I would assume their engine is so bad that its the reason they can't output both quality graphics and high quantity of enemies at the same time.


But how they can't do both still now especially since Iron Rain didn't even look that good even for the PS4/Xbone era game is crazy ngl. That game came out in 2019 and its looks worse than games for 2014/15.
Last edited by Where'sMySupersuit!!; Feb 20, 2024 @ 5:24am
Idlemind Feb 20, 2024 @ 10:12am 
This just looks like a reskin of the last game. I am a huge EDF fan but they are clearly falling behind. I get what the op is saying though. Gameplay over graphics any day sure, but are they really putting their best foot forward or just remixing old content.. time will tell. I want it to be good but my gut reaction to the screenshots was a sad "oh".
command667 Feb 20, 2024 @ 1:21pm 
Originally posted by Julius Seizure:
nobody remembers Robot Alchemic Drive.
Man I hope that they eventually make a sequel of that game.
cris3f Feb 27, 2024 @ 3:03am 
Originally posted by Julius Seizure:
It's mostly because they're reaching the limits of what an engine first used for a low-budget PS2 game can actually accomplish.

Yes, really, it's been the same proprietary Sandlot engine since Global Defense Force. And they've been using it since before that game too, but nobody remembers Robot Alchemic Drive.


Originally posted by Where'sMySupersuit!!:
I would assume their engine is so bad that its the reason they can't output both quality graphics and high quantity of enemies at the same time.


But how they can't do both still now especially since Iron Rain didn't even look that good even for the PS4/Xbone era game is crazy ngl. That game came out in 2019 and its looks worse than games for 2014/15.

These are really naïve posts. Which "good" engine will handle the kind of mayhem they have in EDF? Just show us a game made on any "good" engine with similar numbers of enemies, shots and environment destruction at the same time as EDF.
Unless you want more Iron Rain junk, Sandlot's engine is quite good.
4.1, 5 and 6 run on the PS4 and if you can't see the evolution between them, well no comments...
So the engine may have started on the PS2 but yes, it has evolved a lot. The first iterations of Unreal and Quake engines were crappy too. And you can't even compare remotely the resources of Epic to Sandlot, so yes what they have achieved is remarkable.

It's also curious that World War Z, which tries to mimic EDF mayhem, also went with a proprietary engine. Probably were as dumb as Sandlot.
And WWZ and EDF are very different, as they make divergent compromises to achieve their goals.
Originally posted by cris3f:

I think you kinda missed the point that I said Iron Rain doesn't even look that good for that era. 4.1 (technically is a ps3/360), 5, and especially 6 which still looks like a ps3/360 game even tho it came out in 2022.


Its gunna take them till 2030 to finally make a game that looks like it came out in the PS4/Xbone era. Amazing games nonetheless tho except for Iron Rain and the blocky bit game.
NoLifeDGenerate Feb 27, 2024 @ 11:06am 
Originally posted by Where'sMySupersuit!!:
Originally posted by cris3f:

I think you kinda missed the point that I said Iron Rain doesn't even look that good for that era. 4.1 (technically is a ps3/360), 5, and especially 6 which still looks like a ps3/360 game even tho it came out in 2022.


Its gunna take them till 2030 to finally make a game that looks like it came out in the PS4/Xbone era. Amazing games nonetheless tho except for Iron Rain and the blocky bit game.

and you're missing the point. What other games have as many enemies on screen as EDF? Nothing does more than 20 or so at most. Games like Gears of War and Halo cap at around 2 dozen enemies on screen for horde type modes. It's sad and boring. They waste all the processing power on pretty effects instead of enemy counts. The only real problem with EDF 6 is the draw distance being ♥♥♥♥ because it's still essentially a PS4 game. The PS5 version has nothing truly enhanced about it because the devs are lazy and ♥♥♥♥. Can't have more boxes on the screen because it would break cross gen play. Fine. At least crank the ♥♥♥♥♥♥♥ draw distance for the PS5 version. Idiots
Julius Seizure Feb 27, 2024 @ 12:59pm 
Originally posted by cris3f:
Originally posted by Julius Seizure:
It's mostly because they're reaching the limits of what an engine first used for a low-budget PS2 game can actually accomplish.

Yes, really, it's been the same proprietary Sandlot engine since Global Defense Force. And they've been using it since before that game too, but nobody remembers Robot Alchemic Drive.
These are really naïve posts.
... When did I say it was a bad thing? The Sandlot Engine is really good at what it does and there's no real reason to change it. Hell, they've tried; an engine change for the series is what Iron Rain was supposed to accomplish and they deemed it a failed experiment.
Originally posted by NoLifeDGenerate:

Think people forget that the reason barely anyone/nobody does a copy of a EDF type game is because it's a huge gamble not worth attempting for bigger studios.

Indie and double-A could take the hit but why would they? There too busy "trying" to push the industry or the genre they work in forward.


Also the reasons I say their engine sucks is because they aren't able to push it. Could Rockstar Games make RDR2 back in 2005? no, because they actually had to upgrade their engine to get to that point.
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Date Posted: Jan 20, 2024 @ 5:31am
Posts: 55