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In EDF 5 and 6 the Graphic Quality fits the number of enemies on the screen. Players do not want a better graphic quality by sacrificing Frame rates.
Eg: UEBS, Latest Serious Sam's, Black Masses, etc.
BM and UEBS more like a tech demo, but it clearly works in its own way ... SS Legion system little choppy with graphics popping in, but it still allows unit monitoring, damage etc and keeps HD graphics when it matters for stuff nearby.
There isn't a good excuse for them to keep graphics as-is these days, other than it means a speedier/easier release (ie: lazy and minimal dev time) of next EDF title for the world... which I personally don't mind at all 🤣
Innovation or more EDF? Always more EDF.
Yes, really, it's been the same proprietary Sandlot engine since Global Defense Force. And they've been using it since before that game too, but nobody remembers Robot Alchemic Drive.
Play on PC, issues can possibly be fixed via mods. Console gaming basically is garbage these days imo.
But how they can't do both still now especially since Iron Rain didn't even look that good even for the PS4/Xbone era game is crazy ngl. That game came out in 2019 and its looks worse than games for 2014/15.
These are really naïve posts. Which "good" engine will handle the kind of mayhem they have in EDF? Just show us a game made on any "good" engine with similar numbers of enemies, shots and environment destruction at the same time as EDF.
Unless you want more Iron Rain junk, Sandlot's engine is quite good.
4.1, 5 and 6 run on the PS4 and if you can't see the evolution between them, well no comments...
So the engine may have started on the PS2 but yes, it has evolved a lot. The first iterations of Unreal and Quake engines were crappy too. And you can't even compare remotely the resources of Epic to Sandlot, so yes what they have achieved is remarkable.
It's also curious that World War Z, which tries to mimic EDF mayhem, also went with a proprietary engine. Probably were as dumb as Sandlot.
And WWZ and EDF are very different, as they make divergent compromises to achieve their goals.
I think you kinda missed the point that I said Iron Rain doesn't even look that good for that era. 4.1 (technically is a ps3/360), 5, and especially 6 which still looks like a ps3/360 game even tho it came out in 2022.
Its gunna take them till 2030 to finally make a game that looks like it came out in the PS4/Xbone era. Amazing games nonetheless tho except for Iron Rain and the blocky bit game.
and you're missing the point. What other games have as many enemies on screen as EDF? Nothing does more than 20 or so at most. Games like Gears of War and Halo cap at around 2 dozen enemies on screen for horde type modes. It's sad and boring. They waste all the processing power on pretty effects instead of enemy counts. The only real problem with EDF 6 is the draw distance being ♥♥♥♥ because it's still essentially a PS4 game. The PS5 version has nothing truly enhanced about it because the devs are lazy and ♥♥♥♥. Can't have more boxes on the screen because it would break cross gen play. Fine. At least crank the ♥♥♥♥♥♥♥ draw distance for the PS5 version. Idiots
Think people forget that the reason barely anyone/nobody does a copy of a EDF type game is because it's a huge gamble not worth attempting for bigger studios.
Indie and double-A could take the hit but why would they? There too busy "trying" to push the industry or the genre they work in forward.
Also the reasons I say their engine sucks is because they aren't able to push it. Could Rockstar Games make RDR2 back in 2005? no, because they actually had to upgrade their engine to get to that point.