Clown Meat

Clown Meat

BOB Feb 24, 2024 @ 7:23pm
How to beat fistfull of steel dev time?
only one i cant beat.
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Showing 1-11 of 11 comments
ShellShock Feb 25, 2024 @ 6:43pm 
might be another route but this is how I did it, takes some pretty precise inputs


start by getting the best launch you can to the right and jumping up the wall

then, you need to get to the other wall and jump up it as fast as possible, to do this you have to hit both downward slopes in meatball so hit the closest one- immediately stop holding meatball and start holding it again to hit the second downward, this might take some practice.

then, you're going to want to get pretty high onto the wall before dropping onto the suspended ramp, because you'll be aiming for the floating rectangle. you have to double jump pretty late into your arch to hit the wall on the left side of the rectangle above the small patch of red.

you then wall jump up the cube and hit the final ramp as you normally would to hit the end of the level.
Dipsy Feb 26, 2024 @ 2:13am 
There is also a very precise skip for the first section. Instead of going to the first right wall, you can single jump, meatball, and jump immediately on contact with the slope right in front of you. This will launch you up and right. By cancelling meatball while travelling up, you will sometimes drift upward more than the meatball arc would go. This lets you hug the outside of downwards spike at the start. The drift is high enough that the double jump can reach the small wall above the spike near the middle of the screen.

From there, it is fastest to double jump onto the triangle directly since you don't momentum.

After that you will have to get extra height and do the precise jump to the floating rectangle and finish that ShellShock mentioned.

Difficult skip to pull off but once I got the hang of it I got it like 5-10% of the time. For me it was much more consistent then the multiple high speed ramp landings.
ShellShock Feb 26, 2024 @ 3:29pm 
Originally posted by Dipsy:
There is also a very precise skip for the first section. Instead of going to the first right wall, you can single jump, meatball, and jump immediately on contact with the slope right in front of you. This will launch you up and right. By cancelling meatball while travelling up, you will sometimes drift upward more than the meatball arc would go. This lets you hug the outside of downwards spike at the start. The drift is high enough that the double jump can reach the small wall above the spike near the middle of the screen.

From there, it is fastest to double jump onto the triangle directly since you don't momentum.

After that you will have to get extra height and do the precise jump to the floating rectangle and finish that ShellShock mentioned.

Difficult skip to pull off but once I got the hang of it I got it like 5-10% of the time. For me it was much more consistent then the multiple high speed ramp landings.
ooh, I didn't know about that. might have to try it out later
I like Aidan  [developer] Feb 29, 2024 @ 5:51pm 
I will likely be slightly lowering the Developer time for Fistful of Steel. This is by far the most discussed medal time by players in terms of difficulty by a large margin.

Thank you for playing : - )
- Autumn West (Game Designer/Programmer)
Tromble  [developer] Feb 29, 2024 @ 9:05pm 
Originally posted by I like Aidan:
I will likely be slightly lowering the Developer time for Fistful of Steel. This is by far the most discussed medal time by players in terms of difficulty by a large margin.

Thank you for playing : - )
- Autumn West (Game Designer/Programmer)

I say we just make the rest harder. :WhatAWaste:
ShellShock Mar 3, 2024 @ 3:43pm 
Originally posted by Tromble:
Originally posted by I like Aidan:
I will likely be slightly lowering the Developer time for Fistful of Steel. This is by far the most discussed medal time by players in terms of difficulty by a large margin.

Thank you for playing : - )
- Autumn West (Game Designer/Programmer)

I say we just make the rest harder. :WhatAWaste:
honestly i would like that more personally. or maybe have like 2 tiers of dev medal for people like me who want to hunt the really hard stuff but don't have a desire to climb leaderboards.
Tromble  [developer] Mar 3, 2024 @ 11:23pm 
Originally posted by ShellShock:
Originally posted by Tromble:

I say we just make the rest harder. :WhatAWaste:
honestly i would like that more personally. or maybe have like 2 tiers of dev medal for people like me who want to hunt the really hard stuff but don't have a desire to climb leaderboards.

In the final game the dev times are unlocked waaay later so the player is assumed to have a much higher level of skill.

We will likely err on the side of difficulty.

Either way I can't wait for folks to get their hands on the full game.

-Talia :Mung:
Last edited by Tromble; Mar 3, 2024 @ 11:23pm
BOB Mar 7, 2024 @ 7:17pm 
Originally posted by Tromble:
Originally posted by I like Aidan:
I will likely be slightly lowering the Developer time for Fistful of Steel. This is by far the most discussed medal time by players in terms of difficulty by a large margin.

Thank you for playing : - )
- Autumn West (Game Designer/Programmer)

I say we just make the rest harder. :WhatAWaste:


Fr. Felt so rewarding when i finally beat it. Or maybe make another, harder set of times and add it to that?
ShellShock Mar 9, 2024 @ 10:11am 
Originally posted by Tromble:
Originally posted by ShellShock:
honestly i would like that more personally. or maybe have like 2 tiers of dev medal for people like me who want to hunt the really hard stuff but don't have a desire to climb leaderboards.

In the final game the dev times are unlocked waaay later so the player is assumed to have a much higher level of skill.

We will likely err on the side of difficulty.

Either way I can't wait for folks to get their hands on the full game.

-Talia :Mung:
rad! can't wait!
JayJay Jun 16, 2024 @ 1:16pm 
+1 for harder times :lunar2019piginablanket:
meowbel Sep 20, 2024 @ 12:33am 
i actually really like the unnerfed time for the simple reason that it forced you to stray off of the most obvious path while still being challenging when doing it. most other dev times are beatable by just taking the most obvious path or become somewhat trivial when using any kind of skip
speedrunning involves learning tech and routing and hard dev times are a great way for people to do things in a level they otherwise wouldnt even have thought about doing imo, helping both aspects
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Date Posted: Feb 24, 2024 @ 7:23pm
Posts: 11