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start by getting the best launch you can to the right and jumping up the wall
then, you need to get to the other wall and jump up it as fast as possible, to do this you have to hit both downward slopes in meatball so hit the closest one- immediately stop holding meatball and start holding it again to hit the second downward, this might take some practice.
then, you're going to want to get pretty high onto the wall before dropping onto the suspended ramp, because you'll be aiming for the floating rectangle. you have to double jump pretty late into your arch to hit the wall on the left side of the rectangle above the small patch of red.
you then wall jump up the cube and hit the final ramp as you normally would to hit the end of the level.
From there, it is fastest to double jump onto the triangle directly since you don't momentum.
After that you will have to get extra height and do the precise jump to the floating rectangle and finish that ShellShock mentioned.
Difficult skip to pull off but once I got the hang of it I got it like 5-10% of the time. For me it was much more consistent then the multiple high speed ramp landings.
Thank you for playing : - )
- Autumn West (Game Designer/Programmer)
I say we just make the rest harder.
In the final game the dev times are unlocked waaay later so the player is assumed to have a much higher level of skill.
We will likely err on the side of difficulty.
Either way I can't wait for folks to get their hands on the full game.
-Talia
Fr. Felt so rewarding when i finally beat it. Or maybe make another, harder set of times and add it to that?
speedrunning involves learning tech and routing and hard dev times are a great way for people to do things in a level they otherwise wouldnt even have thought about doing imo, helping both aspects