Son of a Gun

Son of a Gun

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莫笑 Sep 22, 2024 @ 1:14am
游玩体验 Play experience
射击反馈太少了,投掷武器没有反弹效果,可以考虑加入爆炸后地面燃烧,建议增加背包功能,拾取物品后不必立即决定使用还是出售,和孤胆枪手玩法一致,比较有趣,期待后续优化吧

There is too little feedback on shooting, and throwing weapons does not have a rebound effect. You can consider adding explosive ground burning. It is recommended to add backpack function, so you do not have to immediately decide whether to use or sell after picking up items. It is consistent with the gameplay of Lone Gunman and is quite interesting. Looking forward to further optimization
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Paradigm Prodigy Oct 23, 2024 @ 1:59pm 
XieXieNi
kyivman77 Oct 24, 2024 @ 1:41am 
Well, it has a slightly different gameplay, so it's a little bit special to play. There is a reason why you are given the opportunity to pick up a pistol with an infinite cartridge (not fast). This changes the survival tactics.... But. So if you want a "faster-firing" weapon in all three slots, you can have it with you. Then you need to choose in arcade mode (using your own logic) which weapon you want to replenish now.

The ammo you find is activated for the weapon you're holding now (this is a feature of the game). Ammo is not endless. And they are replenished in quantity depending on the type of weapon. If you replenish a weapon that has "used up a few rounds of ammunition from the maximum", it's not good. You need to change the weapon in your hands in time - to the right one (for replenishment).
kyivman77 Oct 24, 2024 @ 1:42am 
(ENG) And for me, the strength of a weapon is calculated by multiplication. (Feature, tip): strength per shot - multiply by the number of rounds per shot = get the total strength of the weapon (for a conditional 1 second). This way you can get rid of wrong decisions.
Another thing I noticed is that grenades and time change become necessary for tactics to save unnecessary shots with weapons.

(UKR) А силу зброї я для себе рахую множенням. (фіча, порада): силу за постріл - множите на кількість патронів за постріл = отримуєте загальну силу зброї (за умовну 1 секунду). Так можна позбутися невірних рішень.
Ще що замітив, гранати і зміна часу - стають потрібними, для тактики економії зайвих пострілів зброєю.
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