ROMANCE OF THE THREE KINGDOMS 8 REMAKE

ROMANCE OF THE THREE KINGDOMS 8 REMAKE

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Kujila Oct 28, 2024 @ 2:16pm
RTK 13 players... whats your take?
I really liked XIII and have 100+ hours in it (a lot for me, haha.) I have less than 20 hours into RTK8 Remake but it feels very close to 13, but more old school with the turn-based system and hex tile combat. I think it's a good game overall, and happy with it.

Any other 13 players out there have any thoughts on this game?

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Showing 1-15 of 21 comments
Lu Bu Oct 28, 2024 @ 3:01pm 
13 has more freedom with the overworld map, the tales system here is just events on rails and things will get repetitive once you have seen some events a couple times (not to say that 13 doesn't get that way either) I find that the prestige system of 13 at least gives you more roleplaying options whereas aside from fighting for or as a force here the only other option is to serve as a mercenary force for a ruler, which is somewhat interesting

So for now at least, in terms of the outside of battle gameplay 13 is still superior, but that is because 13 has an expansion and 8 remake doesn't
Zerig Oct 28, 2024 @ 3:35pm 
I think I prefer everything outside the battles in 13 more, I hated the real time movement and the boring flat maps there. A lot of the maps in 8R are still boring and flat but at least theres different terrain types.

I'd still rather play 10 with the English patch over either, as janky and unfinished as it is
Eut Oct 28, 2024 @ 6:58pm 
I prefer everything in 13 really. Ways of life is umatched, even the relation system is better there. Free officer play in 13 is also leagues above 8s. You can make your own events/skills/items/etc. in 13 as well. I also just prefer the real time combat over turn based. And of course, the AI is a freaking genius in 13 when compared to 8s.

Only thing I dont like about 13 is how troops work and I prefer if wounded troops never existed (8 has it worse. Only enemy gets the wounded troops while all of your troops die permanently).
RK47 Oct 28, 2024 @ 7:30pm 
This game lacks more 'darker plot options'
It's a baby step to CK2 way of life gameplay.
If anything assassinations should be possible.
It's an interesting direction but the game system felt unnecessarily bloated with rigid visual novel presentations instead of CK2 Pop Up system.

I like it somewhat, but I can understand why a lot of people just get turned off when every little event takes them to another screen for a text blurb that is formulaic.

RTK13 is a mixed bag, even with the new paid update kit instealled. The first time I played it, I take it slow. But once I understood the system and focused more on the conquest, the social aspects took a backseat to the constant warfare. There'd be segments in game where my army is deployed for 6 months+ cause there is just no reason to stop.
moka Oct 28, 2024 @ 10:00pm 
I still prefer 13 but also feel addicted to this new one, and will probably spend a lot of hours playing it.

It's super repetitive, 13 was also repetitive in some way. But i feel comfy.
I already played one game with Lu Bu terrorizing the battlefield, one with Sima Yi with plots and turning officers, and now yellow turbans parasiting a city, and after that i wanna play many other characters.

If one day i get bored of this one, it will probably make me want to relaunch TW3kingdoms or rotk13.
Cliphart Oct 29, 2024 @ 3:03am 
The reason why this game named ROTK 8 remake, not ROTK 15 is because it has different gameplay from the ruler focused ROTK.
However I agree that even for a ROTK 8 and ROTK 10, this game still way lacking of features and freedoms.
Hanzo Oct 29, 2024 @ 3:39am 
Originally posted by Kujila:
I really liked XIII and have 100+ hours in it (a lot for me, haha.) I have less than 20 hours into RTK8 Remake but it feels very close to 13, but more old school with the turn-based system and hex tile combat. I think it's a good game overall, and happy with it.

Any other 13 players out there have any thoughts on this game?
If you like turn based then it should be good
I still think that ROTK13 did some things better:
- I like comrades system more that synergy because it more flexible and allow you to quickly change people in your circle for better results. Here you have random people which you cannot change
- As a vagrant force or free officer you have less stuff to do. I miss patriot and merchant types
- ROTK8R has no force parliament. So if you play as a governor you cannot affect how entire force behave
- Story system here are interesting with showing all conditions, but some of them very bad. Like city is not a part of another force, which is nearly impossible to achieve. ROTK13 would just make city occupied regardless of owner, which could still be not ideal, but better than here
- I like how female officers were in 13. Like you can get adopted daughter of your friend as a wife
- ROTK13 also handles characters with low WAR/INT better. If you encounter bandit/shady merchant they will have scaled WAR/INT to yours, even if your WAR/INT 10/10. That helped to grow your stats
Last edited by Hanzo; Oct 29, 2024 @ 3:45am
Elzeruth Oct 29, 2024 @ 3:40am 
much more pretty than RTK13. Less options for roleplaying, better combat (imo).
terror923 Oct 29, 2024 @ 7:17am 
This game would generally be better than 13 if the AI was more aggressive.
As it stands 13 puk > 8 > 13 no puk
Sleepy Neko Oct 29, 2024 @ 3:09pm 
I feel like this game has better polish in most parts, like UI, graphics, story. However your character development is pretty barebone compared to 13. There isn't much paths to do other than the "Going the STR path" or "Going the INT path". You are missing alot of endings/win conditions. The combat is better for the units and gameplay but maps are worse.

The relationship system is more simple but also more RNG which is very annoying.

The duels are much more fair because 13 just has mind read hax by the CPU.

I feel like the foundations for a much better game is in place but the game itself is currently quite shallow. They need to fix all the event triggers and AI because so far I have not had a game where I can follow the historical path fully because the AI just don't stick to the requirements.
Vorpal Spoon Oct 29, 2024 @ 5:19pm 
Originally posted by Sleepy Neko:
I feel like this game has better polish in most parts, like UI, graphics, story. However your character development is pretty barebone compared to 13. There isn't much paths to do other than the "Going the STR path" or "Going the INT path". You are missing alot of endings/win conditions.
i feel like this was intentional though, the same way you could get a quick ending for taking a region. Like the design was focused to encourage the replay value.

But like another poster already stated, "things get repetitive", especially with the same interactions and repeated dialogue. 13 had a bit of that too, but you had the capability to create scenes, and that alone encouraged the replay value (to me anyway).

I'm still on my first playthrough, and I'm "afraid" I may have seen everything it has to offer minus the 54 scenarios and cutscenes.

It really feels like playing a visual novel, and while I love Stein's Gate to pieces, but once I know what is going to happen, it's hard to replay the same visual novel. And this game really feels like a repeated visual novel 75 hours in.
Narrowmind Oct 29, 2024 @ 6:40pm 
Would you please detail how the scene creation worked in XIII?
babobaka Oct 29, 2024 @ 6:59pm 
Originally posted by Narrowmind:
Would you please detail how the scene creation worked in XIII?
You set requirement, setting, set which characters are involved, where their portrait is positioned (left middle or right), you right their dialogue, then set up end result.
Vorpal Spoon Oct 29, 2024 @ 7:02pm 
Originally posted by babobaka:
Originally posted by Narrowmind:
Would you please detail how the scene creation worked in XIII?
You set requirement, setting, set which characters are involved, where their portrait is positioned (left middle or right), you right their dialogue, then set up end result.
Yep, this.
Narrowmind Oct 29, 2024 @ 7:36pm 
Sweet! Thanks a lot, guys.

EDIT Who would've thunkeded that Koei could come up with something like this?
Last edited by Narrowmind; Oct 29, 2024 @ 7:37pm
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