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So for now at least, in terms of the outside of battle gameplay 13 is still superior, but that is because 13 has an expansion and 8 remake doesn't
I'd still rather play 10 with the English patch over either, as janky and unfinished as it is
Only thing I dont like about 13 is how troops work and I prefer if wounded troops never existed (8 has it worse. Only enemy gets the wounded troops while all of your troops die permanently).
It's a baby step to CK2 way of life gameplay.
If anything assassinations should be possible.
It's an interesting direction but the game system felt unnecessarily bloated with rigid visual novel presentations instead of CK2 Pop Up system.
I like it somewhat, but I can understand why a lot of people just get turned off when every little event takes them to another screen for a text blurb that is formulaic.
RTK13 is a mixed bag, even with the new paid update kit instealled. The first time I played it, I take it slow. But once I understood the system and focused more on the conquest, the social aspects took a backseat to the constant warfare. There'd be segments in game where my army is deployed for 6 months+ cause there is just no reason to stop.
It's super repetitive, 13 was also repetitive in some way. But i feel comfy.
I already played one game with Lu Bu terrorizing the battlefield, one with Sima Yi with plots and turning officers, and now yellow turbans parasiting a city, and after that i wanna play many other characters.
If one day i get bored of this one, it will probably make me want to relaunch TW3kingdoms or rotk13.
However I agree that even for a ROTK 8 and ROTK 10, this game still way lacking of features and freedoms.
I still think that ROTK13 did some things better:
- I like comrades system more that synergy because it more flexible and allow you to quickly change people in your circle for better results. Here you have random people which you cannot change
- As a vagrant force or free officer you have less stuff to do. I miss patriot and merchant types
- ROTK8R has no force parliament. So if you play as a governor you cannot affect how entire force behave
- Story system here are interesting with showing all conditions, but some of them very bad. Like city is not a part of another force, which is nearly impossible to achieve. ROTK13 would just make city occupied regardless of owner, which could still be not ideal, but better than here
- I like how female officers were in 13. Like you can get adopted daughter of your friend as a wife
- ROTK13 also handles characters with low WAR/INT better. If you encounter bandit/shady merchant they will have scaled WAR/INT to yours, even if your WAR/INT 10/10. That helped to grow your stats
As it stands 13 puk > 8 > 13 no puk
The relationship system is more simple but also more RNG which is very annoying.
The duels are much more fair because 13 just has mind read hax by the CPU.
I feel like the foundations for a much better game is in place but the game itself is currently quite shallow. They need to fix all the event triggers and AI because so far I have not had a game where I can follow the historical path fully because the AI just don't stick to the requirements.
But like another poster already stated, "things get repetitive", especially with the same interactions and repeated dialogue. 13 had a bit of that too, but you had the capability to create scenes, and that alone encouraged the replay value (to me anyway).
I'm still on my first playthrough, and I'm "afraid" I may have seen everything it has to offer minus the 54 scenarios and cutscenes.
It really feels like playing a visual novel, and while I love Stein's Gate to pieces, but once I know what is going to happen, it's hard to replay the same visual novel. And this game really feels like a repeated visual novel 75 hours in.
EDIT Who would've thunkeded that Koei could come up with something like this?