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I only used the 194 and 200 scenarios as examples, but in most scenarios, AI do not fight each other.
It is something you can feel after playing the demo for just an hour.
While I do agree that they do not fight each other as often, but once it pass couple years in, they finally make some move.
I do feel like playing those older browser or mobile game where they set the level or time at the beginning where no attack happening until you build up.
So yes, it is not as crazy fighting like older ROTK so not a lots of memorial battle, just once in a while battle. Only some area where they are worth it to fight.
Uniquely in the Romance of the Three Kingdoms series, 8 can only go to war once every three months, so wars must occur more frequently than in other series. Otherwise, time will pass by in an instant and all major generals will die.
Also, in 11, which received the best reviews among the Romance of the Three Kingdoms series, wars between AI occurred very frequently, and users also like this.
As in the AI vs AI doesn't really happen.
Not everything has to be around the player for a good game, good game changes occur outside of what the player is doing. AI vs AI and so on.
Other games lacking the outside of the player stuff happening,
WWE 2K, its like the AI just targets the player not much AI vs AI going on
I think Civilization is like this too, in Civilization the AI will fight each but when you discover them, then they start targeting you and not fight each other so the key is to not discover them so the AI vs AI occurs. Which is sad
Anyways just agreeing but its not just KOEI its like a trend with a lot of games. It's not a positive thing to be part of those trends either. Just means another typical video game in the 2020s.
I like watching AI vs AI, in this game sometimes I'll stop attacking and dominating because I'm giving AI time to buildup and they not conquering or anything its just another easy win.
The advanced setting is just tedious for early game, late game its nothing.
I don't like playing with handicaps either as in I get troops 50% of the normal rate while AI is getting 200% of the normal rate and so on. Make the AI better, not put me in handicaps.
No I disagree.
I play lot of the Yellow Turban era ones, Liu Bei is vagrant force or whatever and always attacking Nan Pi so whoever owns that or Ding Yuan, always losing too.
On Zhang Chun Call to arms and Changsha upheaval scenario, there is one with Cao Cao and his officers as free officers in Qiao and He Yi is in Runa. Guess what He Yi recruits Cao Cao and all his officers. Guess what the tale is coming up, something about Cao Cao has to be with He Jin, to start that tale.
He Yi has Cao Cao and guess what He Yi is doing, conquering those empty cities.
That tale never happens or difficult to happen because He Yi has Cao Cao, he's using Cao Cao to go conquer cities and all sudden Cao Cao nowhere near He Jin, probably not going to join He Jin too. Next thing you know its like 200AD long past when that tale should happen and the tales after that tale. like Dong Zhou, way past way long gone.
However,
I do notice the AI it will not do anything for 2 years or around that, then after the set time, every single AI is going on conquer city mode, expanding dumb. Like if they have 3 officers, they going to keep expanding until every city has 1 officer.
Shi Xie expand expand,
But its after a certain timeperiod, nothing to do with historical, because Cao Cao never joins He Jin, the AI for Cao Cao isn't smart enough to know, don't join He Yi, move to He Jin, now join He Jin.
nope never happens. He Yi got all those officers that usually join Cao Cao after sometime and Cao Cao.
Anyways,
I want these tales to happen, but they don't because the free officers and what not join the wrong people, Cao Cao should never join He Yi or be very hard for He Yi to recruit him. But that is not happening.
I'll take Cao Cao from He Yi, I'll not be on good terms with He Jin, I'll lower Cao Cao loyalty to like 60, and He Jin STILL doesn't try to just steal Cao Cao from me, so I can trigger the tale the warring lords or whatever. Where He Jin dies and all sudden bunch of lords appear in cities.
AI is just too dumb, I'm like making it obvious, Cao Cao not loyal take him from me.
Doesn't happen. Doesn't happen. Instead Liu Pi or someone who don't care AI will go after them, He Yi will at least.
They need to do better with their tales, if it requires Cao Cao and someone else, just have a tale before that, those people join whoever, rather than if this has this or that then this.
So AI doing towards history I don't see that, they may have said the AI should be doing that, but I'm not seeing that.
You're right. In a good game, when the difficulty is increased, the AI becomes smarter rather than imposing a numerical penalty on the player.
However, when analyzing the Romance of the Three Kingdoms series so far, we know that Koei does not have that ability.
Considering that, I think it would be best to fix the current biggest problem, which is that AI does not attack anyone other than the target force.
Sun Ce/Quan often attack LiuBiao got captured and executed causing some funny succession for Wu cause sometimes the governors goes independent and its always fun to see who it will be whether Sun Yi SunLiang or some other sun people taking over
the only thing that i would like to note is usually the ai builds up first, but also if you're playing somewhat historical in the sense that you let all the tales fires off the AI dont go wild in the first 1-2 yrs because i think there is a hidden script for the ai to not go wild so that the historical tales can fire off as much as possible
the 1-2 yrs is the aggressive expansion limiter time limit i think because usually after that 2yrs then the ai start moving to take empty cities and go to war
This does not mean that AI attacks will never occur. This means attacking only the target force. As you said, Yuan Shao only attacks Gongsun Zan, and only when Gongsun Zan is eliminated does it attack other forces. Also exceptions are blank spaces and players.
Play the demo in the 189-200 scenario. No AI can unify the world.
I started a scenario in 189, and within 1-2 years, Liu Yan and Shi Xie's factions started expanding _too_ rapidly and were constantly attacking each other, while after Liu Bei got Xuzhou, he started expanding horizontally as well and took Xuchang (before I chased him out and killed him as part of Cao Cao's faction). Also during that time, Yuan Shao killed Liu Yu, Zhang Yan and Lu Bu and just sat in Luoyang while Ma Teng killed Li Jue and took Chang'an and Hongnong, and Zhang Lu expanded eastwards and killed Liu Biao after failing to attack Liu Yan. And as aforementioned, Cao Cao just kept allying with Yuan Shao, so the Guandu events never triggered.
Then again I was playing with an Original General so not sure if Historical generals actually make the AI behave differently or not to allow those Generals' events to trigger properly, or if different scenarios and time periods change the AIs of individual factions to account for historical events or not (i.e. starting in 189 makes Cao Cao and Yuan Shao more inclined to befriend each other to keep antagonizing Dong Zhuo than starting in 198-200 so the Battle of Guandu events can actually occur).