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The way they are making the game makes it impossible to handle multiple characters. Their combat for example seems to add multiple characters into single unit. If you are controlling multiple characters, it will be impossible for the system to decide who gets to control the unit if they are both in the same unit.
KOEI is adding lots of their "new" bad ideas to this remake. I'm still gonna get it since it's still ROTK8, and there isn't much replacement for it, but I'm adjusting my expectation properly.
I don't think units would cause any problem. That's simple and shouldn't be an issue or argument. Whoever leads the unit in combat will controll it, so it would be either a player or the AI if an AI officer is the one leading it.
The rest of the game seems to be like the old RTK 8, I don't see any issues at all in a turnbased game.
Look at the game info, and I think it is pretty clear that these devs are quite player-centric with their game design approach. It was clear in ROTK13 as well. Players had more gameplay options than AI. That is quite different approach compared to original ROTK8, where AI is also on equal footing as player, and had all the gameplay options. Which makes it difficult to implement multiple character controls as a system.
Yup I agree, it is not looking like they are making ROTK8 Remake. They are making turn based combat version of ROTK13.
As long as they don't mess up the part where I can play as advisor role, I will still get the game. ROTK8 was the only game that allowed me to role play as an strategist like Zhuge Liang.
However, my expected is WELL adjusted now. Whatever talent KOEI used to have, it appears they are long gone, or age has caught up with them and they are no longer thinking straight.
Oh please do share info regarding the translation work. I'm quite interested in that as well.
In that case I will stick to my old version of ROTK8. I just wanted steam version so I don't have to insert CDs.