F1® Manager 2023

F1® Manager 2023

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Templer Feb 24, 2024 @ 3:29pm
Hard Difficulty
Is hard difficulty now a serious challenge?
Dose the hard difficulty enhance the game?
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Showing 1-5 of 5 comments
alexbox Feb 25, 2024 @ 12:48am 
Yes, it does, its very challenging in my opinion
Templer Mar 13, 2024 @ 3:37am 
Originally posted by alexbox:
Yes, it does, its very challenging in my opinion
I can now confirm that.
For me, that makes the game more intense, more exciting, more attractive.
I hope this will be included in the 2024 version!
Topper Harley Mar 16, 2024 @ 3:39am 
This game is too easy, even on max difficulty.
There is a little bit more challenge with the highest difficulty, but the mechanics are too simple.

Starting with Alpine for example (without save scumming and max difficulty):
Year 1: you can play 2nd/3rd place constructor.
Year 2: World champion (driver+constructor).

I found my developpement strategy while playing the 1st year of F1M 22.
And it work better now with the durability mechanic...

I'm 100% sure that I can completely dominate the competition in more or less 3 years, starting with any team !....

This game isn't made for playing on severals competition years.
You will have a challenge in each race during the 1st year by starting with a weak team.
But the car development and personnel management part is really too weak.

I will skip my turn on F1M2024 if this part is not seriously improved.
Templer Mar 16, 2024 @ 6:13am 
The game is way too easy – I agree.
F1 is a "job" where 1/1000th of a second, 1/1000th mm counts - if I start my career with one of the worst teams, then I expect to have to work very hard to even finish an entire race regularly!
AoD_lexandro Mar 16, 2024 @ 3:20pm 
This is a problem with the statistics spread in game. Essentially drivers, staff and teams are too far apart in performance, so once you get to a point where you have a top 10 car and driver combo with decent staff, you can win the championship with ease.

The best way I have found to resolve it, is by spending 3 seasons moving from team to team and improving the back end teams to make them able to finish in the top 10 consistently. I also use the database editor mod to alter stats across drivers and staff making more options across the board for every team. That means the majority of the good drivers are in the 85+ range, and the teams are generally within a few 10ths of one another by season 4.

Its then pretty close racing with cars nose to tail for most of the races.
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