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EDIT...never got your answer so...well i would termniate the contract if this is for several seasons... even though the compensation is more than the annuall value of the contract 16 million while the contract was for 14 million, but if this is for 3 or more years you are still going to save a lot of money over this frame....over 20 million as it goes p
If this is based on fact, then how, and let's be honest does a previously failed driver in f1 not only gets a second chance but is handed an mho very generous contract by a medium wealth f1 team who really can't afford it, is beyond my understanding...if not then the game basically has the player with 1 hand tied behind their back when they take over the team to put this into context Zhou my other driver is on 2.5 million..and his stats and more importantly results are considerably better...
Williams is an average team actually the "bad" teams or more accurately the much more difficult teams to play as, are Alpha Tauri and especially Alfa Romeo
for the start get in the good sid
y be neuw player
For drivers Yuki has been good so far but I hired Pourchaire for future potential.
What parts can help Top Speed the most?
-Never simulate practice, super important, yes its boring but you must participate as the AI is terrible at tire selection. Get the most out of your hards, run them till they 1% Getting yoru driver preparation to 100% is so so important.
-Dont be afraid to skip or pull out mid race if you have to, so much costs goes into those engines.
-Also engines, save those 100% condition engines for courses you know you will have the upper hand on, the difference between a 60% engine and 100% engine is HUGE
-Research multiple components each season, 4 minimum of each, preferrably 5-6 (At first i was only doing one or two)
-Overload fuel and always run aggressive tactics, dropping it only to slow down or ease up fuel use when your in the lead. (Not sure how relevant this is with that last patch)
-Always launch both drivers INSTANTLY during qualifying, do not wait for the others, its gamey and i do wish they would prevent this as its super unrealistic, but we trying to win right?
-After 3-4 seasons youll start to notice your team is great at some tracks, bad at others, use the previous race history so you know which to invest your best engines into, this vastly increased my win rate in later seasons.
I know I am quite late here, but half of your tips are absolutely useless.
Practice can easily be simulated, at least two sessions. Car setup is no rocket science and drivers will do enough laps to get to at least 90% track acclimatisation.
Fuel should be underloaded, you are lighter which gives you better starts and you save your engine. Also, in case of safety car you get back on track quickly while being lighter than your competition.
Why do you beed to go instantly in quali? There is no benefit. Track gets faster later on and driver confidence is too low in the beginning anyway. Second run is always faster.
After 3-4 seasons there is no need to notice anything anymore as you should be dominating by then at the latest, even with Alfa.
On engine saving you are correct though.
Research is a 50:50 case. If you need to be faster in the second half of the season, making use of 4 cfd periods for design is viable too. The loss in research xp gain is easily offset by the 1st Jan start the following season as you will have enough time to design all parts by the first race anyway. Research becomes important pretty much only for the massive regulation change.
I could respond to all your points but honestly i just dont care, i kinda stopped reading after the qualification comment, that made me laugh.
1. The drivers ask a lot, if you have a poor team in your hands, dump them and take interesting young people with very long contracts.
2. you have to recover performance, the first step is to make a production of each component, do it in the most expensive mode, it gives a bonus for subsequent projects important, it's worth it.
3. reduce the resistance of each piece to zero, you will have to change them often (it has a cost, but if you play carefully and plan a warehouse always with 3/4 pieces I should not build in a hurry or emergency, so the costs will be acceptable), but the weight reduction makes you take a step of enormous improvements.
4. the most important pieces are the chassis and underbody (in the season you will have 4 ADR periods, 2 use them to do research on these 2 pieces and to make production always on these 2 pieces.... as the cost also suggests, they are the most incisive pieces).
5. in the set up, there are software that in 2 tests take you to 100%, use them, if done well the first 2 sessions are enough to find the set up and reach 100% knowledge of the circuit.
6. over the course of a season you will almost certainly need to buy an engine and 1 ERS, maybe not a gearbox, at the beginning of the season you are worse, buy them and use them both in the first race and immediately pay the penalty.
7. for the tests always use the most deteriorated components and keep the most efficient ones..
8. use the slipstream in qualifying.
9. start with a lower fuel load... generally one lap, but if rain is forecast even 2/3