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Edit: Always put lifespan to minimum when designing parts to gain acceleration (Kind of)
Once I design the 2nd iteration I look at if I still have a competitive car or not. If I have, I'll make a 3rd iteration of a part and then start manufacturing it, if the car isn't competitive I start manufacturing after the 2nd iteration.
The last design you're making that you're gonna start manufacturing, put all your engineers on to finish it as fast as possible with rushing it.
That's one way to have an overpowered car at around Silverstone once all your new parts should be on your car, but there are several other ways too.
Developing is helpful when you can get your top speed and acceleration as high as you can get it. I usually switch engines after the first season to either a RB or Ferrari and the development for the car gets a lot easier and more impact full.
Ive done rushed research for most my saves and it doesnt really matter. Mostly have to grind out the first year until you can choose the engine you want
It might be that you did that, but just in case you missed that difference.
Well, you are using one of the worst teams :D
Start with the underfloor and front wing, split the ATR between the two of them, use 1 person and go for intense as that gives maximum experience gain. Use that as a base before working on other parts.
Re. staff, i don't know their staff, but i fired both the Williams staff at the start of season to get reasonably skilled people in the role.