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With this structure, it's one way from the Mainframe down. There's still a possible loss of packets dropping if something from the local subnet (0.0.0.[123]) were to send out a packet, as that would loop around to the Hub In, hit the Filter on the inbound line and be sent back through the mainframe.
You can have something simpler as well with no conflicts if the timing is right. 0.0.0.0 is sending out packets with a regular structure, and the local stuff isn't sensitive if I recall correctly.
Mainframe
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Hub <- Hub In <- Filter sends back everything <- incoming from local/external net
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Hub -> not local (*.[123].*.*)
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Filter - send back if not *.0.*.*
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Hub -> local traffic (*.*.[123].*)
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Filter - send back if not *.*.0.*
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To local subnet (0.0.0.[123])
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exits to Hub In
I haven't built routers for the /12 subnets (yet), so they're all on line or tree networks depending on what's less wiring and just have a Filter setup before going back to the router that kicks back packets bound for the same subnet.
I tried some experiments with fully unidirectional wires but didn't really find any benefits since you can losslessly split a bidirectional wire into two unidirectional wires where you need it by just putting down two Hubs.
The downside to doing it this way is to combine streams, you have to use a Packet Filter bouncing back, which causes packet loss. I've invested too much in the infrastructure to try something new right now, but I'm sure I'll be starting a new game soon enough to chase another topology. : P