Idling Gears

Idling Gears

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Cash gear turns are definitely linked to speed but I'm not quite at the point you are so I'm unsure of a cap. Instead of building a long chain of BFGs I built a chain of Cash gears so I could compare speed. It's very clear that each speed up is making more money so far.

This screencap is right after I clicked the starter gear for a burst. You can clearly see the speed progression with each gear having more outputs than the previous.
https://imgur.com/a/419KgsB

edit: I'm at x1024 speed on this chain now and it's still giving a benefit but it has changed from showing each tick to one big tick. I now feel like speed stops increasing income at 1024.

editx2: Pushing it further and poking around I think maybe income stops increasing when the sequence runs out of torque.

editx3: Ok I slapped a Mother gear on the end of my chain and ramped speed up dramatically and it seems this new cash gear pays out at 25% rate or so. This makes it seems like there is not only diminishing returns but something else working against high speed cash gain.
Last edited by Undeclared Variable; Nov 7, 2023 @ 10:35pm
Jim Tones Nov 7, 2023 @ 10:49pm 
I think that there is some hidden mechanic like Undeclared Variable mentioned where it gives diminishing returns. However, I think it goes past that in that they give both a regular income like other gears do PLUS the burst income from turns. The X speed isn't rotations per second, so it's not linear. However, there has to be something to slow it down or it'd just be easy infinite money.

I did notice in my game, I got to about 38,000,000,000,000x speed and if the popups money amounts are to be trusted, it's slower than my 37,000,000,000x speed cash gears. So that may just be a display issue or maybe I hit some sort of stack overflow. Either way, hopefully updates make the diminishing returns more clear.
Ok so I dismantled my cash gear chain all the way back to 2048 speed, right after it stopped showing each tick and showed them clumped. This is also where the torque ran out in the chain. I rebuilt the chain from that point on but no longer compounding, just stacking cash gears. Visually it's almost the same, the gears are obviously turning slower than before but the $ popups are the same. The income however is heavily diminished. In my chain of 34 compounded cash gears it's nearly a 50% difference in income switching 22 of those gears to not be compounded even though visually there is nearly no difference.
ℂ𝕊𝕏 ★ Nov 8, 2023 @ 12:01am 
the max speed is 1024 the income wouldnt increase after that for me
guilemus  [developer] Nov 8, 2023 @ 3:44am 
Turns are definetly linked to speed, but it has a cap, as it would be very very easy to break the game without it.
Originally posted by guilemus:
Turns are definetly linked to speed, but it has a cap, as it would be very very easy to break the game without it.

Is the cap related to torque or is it static?
guilemus  [developer] Nov 8, 2023 @ 3:51am 
It is related to speed.

That is, speed has an effect on them, but cash gears can only generate money a maximum of X times per second. So once you reach it there is no need for making them turn faster, the limit is not on the speed itself, but on the times per second they can generate money.
Hope that makes sense
Originally posted by guilemus:
It is related to speed.

That is, speed has an effect on them, but cash gears can only generate money a maximum of X times per second. So once you reach it there is no need for making them turn faster, the limit is not on the speed itself, but on the times per second they can generate money.
Hope that makes sense

Ok so then is the indication in game that you've hit that limit when the declutter kicks in and instead of the output spamming it starts combining them? That seems to be at x1024.
guilemus  [developer] Nov 8, 2023 @ 4:08am 
Originally posted by Undeclared Variable:
Originally posted by guilemus:
It is related to speed.

That is, speed has an effect on them, but cash gears can only generate money a maximum of X times per second. So once you reach it there is no need for making them turn faster, the limit is not on the speed itself, but on the times per second they can generate money.
Hope that makes sense

Ok so then is the indication in game that you've hit that limit when the declutter kicks in and instead of the output spamming it starts combining them? That seems to be at x1024.

YES!
Last edited by guilemus; Nov 8, 2023 @ 4:08am
Lyzrac Nov 8, 2023 @ 4:13am 
Originally posted by guilemus:
Originally posted by Undeclared Variable:

Ok so then is the indication in game that you've hit that limit when the declutter kicks in and instead of the output spamming it starts combining them? That seems to be at x1024.

YES!

Might wanna consider having that limit be based on having some torque left (i.e. 0.01 or greater) instead of just 1024, that way it'll scale with other mechanics.
Angela™ Nov 9, 2023 @ 5:07am 
Originally posted by guilemus:
Originally posted by Undeclared Variable:

Ok so then is the indication in game that you've hit that limit when the declutter kicks in and instead of the output spamming it starts combining them? That seems to be at x1024.

YES!
Thanks for the response :D I also had this exact same question and now i get to declutter my designs. Consider having this reflected in a tooltip ?
Brownii Nov 9, 2023 @ 8:55am 
Hi Dev. Could you please inform the player in the discription what the max speed is for the cash gear. And please discribe the Skill in the Skill Tree a bit more. Some of them i cant figure out what exaly they do.
guilemus  [developer] Nov 9, 2023 @ 10:30am 
Originally posted by Brownii:
Hi Dev. Could you please inform the player in the discription what the max speed is for the cash gear. And please discribe the Skill in the Skill Tree a bit more. Some of them i cant figure out what exaly they do.
Hey, working on upgrading the UI, will take this into account thanks!
#Unknown Dec 5, 2023 @ 2:58am 
what about making a mechanic for gears breaking when they go too fast? That would make it verry clear visible that faster wont lead you anywhere and would also add some kinda difficulty to it as example the small wheel could be capped at 150 rotations/sec while the big one could handle 250/sec and it should be decently easy to implement i guess? im no programmer and ofc those numbers have to be adjusted but that would also force people into using large gears to speed up mother gears to their limit which would be interesting i think
76561199555544955 Dec 6, 2023 @ 10:22am 
Originally posted by #Unknown:
what about making a mechanic for gears breaking when they go too fast? That would make it verry clear visible that faster wont lead you anywhere and would also add some kinda difficulty to it as example the small wheel could be capped at 150 rotations/sec while the big one could handle 250/sec and it should be decently easy to implement i guess? im no programmer and ofc those numbers have to be adjusted but that would also force people into using large gears to speed up mother gears to their limit which would be interesting i think
There is no speed cap its a money from speed cap if there wasn't one you could have infinite money.
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