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I meant to say official pvp servers. So, official servers will have wipes after 45 days....so why play on them?
Because most of the "fun" of PVP servers is the initial weeks where everyone's equal footing and fighting to build up. After a month, Alphas dominate the server, live in heavily fortified castles and there's nothing left to really do or pursue.
The 45 day thing for PVP is actually really smart and healthy.
As a player of both Rust and this, the difference in economy is huge. The cost of research is a lot higher of a scale than Rust. Plus on rust they don't wipe the blueprints (skill tree) often, usually it is just a map wipe.
Because thats the point, the point is to play… wipe then start again. If this was not in place the server will just die and the only ones left will be too rich and demolish new players.
45 days is a long time, server I play on at the moment is 14 days.
Would you mind giving me a few details so i don't start a new thread?
There are official PvP servers, then there are dedicated player servers of which anyone can make one and also there is a solo play option?
Of the multiplayer ones, im assuming there are options to specify when the reset is; that means everything is reset? All character progress not just buildings?
I feel like i would have a tough time redoing the whole character leveling and advancing after a few resets..
And, how are the official pvp servers holding up? I've read devs post about being extremely serious on anti-cheat.
The game concept includes PVP first-person shooting with base building. Basically a well-rounded concept in which players create content for players. The whole thing is designed progressively across technology and talent trees and requires a SIGNIFICANT TIME USE to even reach the endgame, i.e. to be able to raid other bases effectively and to fully plan and implement your own. Then after 45 DAYS EVERYTHING WILL BE DELETED.
As a person who has to pay for the games he plays and earn the money for them, this idea seems like it came from a few kids in their parents' basement who lost all sense of real life and this inherent concept of time or never would have had.
Arguments like “the journey is the destination” or “equal opportunities” are of course specious and suggest that the basement kids have a preference for fortune cookies. Of course, in a progressive PVP game, the endgame is the goal and equal opportunities only exist for those who can invest the same amount of time and deleting progress has never changed that.
Although postulated there is practically no PVE game. No in-game story. No quests. And especially no A.I. NPCs are just plain stupid and run 3 lines of code. There is no PVE content that even remotely deserves the name game. So it is and remains a pure PVP CO-OP game.
So if you don't have your own player club and are willing to host your own server, you should definitely not get involved (basement kids excluded).
Paragraphs man, please use them. nobody wants to read a wall of next in 2023.
I fixed it for you
45 days is enough time to get to max level and have all the stuff in the game, easily.
Now imagine groups of players all at max level in a pvp game, and then a new player decides to try and join this new server but everyone is already maxed out. This means that they are now screwed as all the other players have basically claimed all the good building spots in the map.
Again, it actually is a long amount of time before a reset. Also keep in mind any time this game has a major update you might want to restart from scratch due to experiencing the new content naturally.