The Front

The Front

Brack.83 Nov 13, 2023 @ 12:10pm
The best areas to build!
Guys, if you want, give me directions on the best flat areas to build your base. Indicate the map quadrant with letter and number. I chose East 4 as a start and started building in quadrant N12 on top of a cliff, but the area in front is uphill and then makes it difficult to build a nice labyrinth. What do you propose?
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Showing 1-5 of 5 comments
ZanyScum Nov 13, 2023 @ 12:25pm 
I don't know much of the map, but the beach at L8-top-left and L8-bottom-right are ok. Not very large but better than anything else I saw so far.
The beach in the middle, where you can start, should be ok too, perhaps a little too small.
Brack.83 Nov 13, 2023 @ 12:41pm 
Originally posted by ZanyScum:
I don't know much of the map, but the beach at L8-top-left and L8-bottom-right are ok. Not very large but better than anything else I saw so far.
The beach in the middle, where you can start, should be ok too, perhaps a little too small.

Where I am now I have decided that it is temporary, I have found another flatter place. It is located under the M14 quadrant slip along the coast.
thedevilfrog Nov 13, 2023 @ 1:17pm 
'flatness' can be overcome with just building up a few floors, that's what i've done. I'm more interested in being : next to a main road, next to a big forest, close by to an Iron mine, close by to a imperial base to get followers. I have all 1 min run away and a copper mine is a 2 mins run.
LudwigVH Nov 13, 2023 @ 1:35pm 
Not able to provide exact locations, now that I'm familiar with the game.

- as mentioned flat land is ideal and can be dealt with by using levels. However sometimes there are areas which are relatively flat, let's you place your foundations, then when you go to place your walls, there's going to be one or 2 spots where a quarter inch of your screen for comparison cannot be built on.

- I like to be near a source of water so you can pump a watering system for crop plots.

- be somewhere far enough out of range of Imperial compounds and other enemy POI's so you don's get any surprise visits

- near a road is ideal not for just for ground vehicle transportation but makes for easy placing of air vehicles for taking off and landing

- being near mines is handy in terms of convenience especially an iron mine

- something centrally located is not a bad idea, provides relatively equal travel to everything around you

- a fairly large piece of land, this will allow you to build a large enough defense maze for the Spacetime Beacon Attacks. (Reason why I just recently moved)

Not always going to find all criteria in every location so may have to go with the majority of your wants and needs check list ticked off.

I just completed a base relocation, have a few more trips to transfer stuff over, then tear down what's left of old location.
MicS Nov 15, 2023 @ 7:00am 
The previous list is very comprehensive.

But I wanted to add that you want a nearby forest too, as you'd need inordinate amounts of wood for resin and carbon powder used in production of higher level mats.

This is needed to a larger degree than nearby mines, as the the (large) mineshaft covers raw ore need to a significant degree.

Fiber is needed is large quantities too, but at least it's farmable.
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Date Posted: Nov 13, 2023 @ 12:10pm
Posts: 5