The Front

The Front

PsychoLegend Oct 11, 2023 @ 10:59am
no keybind settings
cant change any controls like keybinds
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Showing 1-15 of 75 comments
BIG Perm Oct 11, 2023 @ 11:13am 
As of now you are going to need to reverse keybind using programmable keyboards, mouse or game pads.
gypsyhawk Oct 11, 2023 @ 11:49am 
That's a no go for me...no key binding change = not buying game!
BIG Perm Oct 11, 2023 @ 11:53am 
Official : We will try to push the key binding functions within 72 hours
Djey.T Oct 11, 2023 @ 12:25pm 
Push up! We need key binding. Its hard to play with an azerty keyboard
Badmethod Oct 11, 2023 @ 12:30pm 
AutoHotKey could possibly solve this problem while you wait. :)
76561199485459404 Oct 11, 2023 @ 12:48pm 
2
1
key binding functions will be available within 72 hours
J. Oct 11, 2023 @ 1:06pm 
Originally posted by Djey.T:
Push up! We need key binding. Its hard to play with an azerty keyboard

Hey, pressing ALT + SHIFT will let you turn to QWERTY layout.
I'm on an AZERTY keyboard as well, it works perfectly fine doing so.

Once it's done note that you will need to use ";" instead of M to open the map.
Until developers can add more options that should solve your issue just fine. Cheers
gypsyhawk Oct 11, 2023 @ 3:22pm 
Originally posted by Friendlymedic:
key binding functions will be available within 72 hours
Great!
drizzt Oct 12, 2023 @ 12:12pm 
Yeah... if I had known there was no keybinds I wouldn't have purchased and I'm seriously tempted to refund before I spend any time playing. This is absurd to be lacking in 2023, should literally be the first UI feature implemented in any game along with inverted mouse (looking at you Genshin Impact still missing invert mouse on PC after 3 years).

Not everyone uses WASD movement, and changing that muscle memory after 25+ years of using ESDF of a similar control scheme is obnoxious for a feature that takes virtually zero effort to implement.
machineguncurry Oct 12, 2023 @ 12:17pm 
Please remember this is a $16 game.
SHADOWTHX Oct 12, 2023 @ 12:19pm 
Originally posted by machineguncurry:
Please remember this is a $16 game.
so that means the devs can be lazy ass then ? early access has never meant missing out key game features.
Ripcord Oct 12, 2023 @ 12:32pm 
A lot of my friends wont buy it withought keybinding.
drizzt Oct 12, 2023 @ 12:49pm 
Originally posted by machineguncurry:
Please remember this is a $16 game.

That isn't an excuse for not having a basic feature that has been included in every single game with movement and camera control since the days of Windows 95. It's literally the easiest possible thing to develop aside from inverting the mouse, and every developer *has* to know that this is something people need.

As I said above: this should literally be the first UI feature developed in any project, it's completely baffling to enter early access without it. Also, this isn't something that should take 72 hours to develop, I'm confident I could do it in an afternoon at MOST.

Oh, and there are example projects in Unreal that have key remapping if that tells you anything about the simplicity of this feature.
Last edited by drizzt; Oct 12, 2023 @ 12:51pm
GothMommy Oct 12, 2023 @ 1:02pm 
Originally posted by drizzt:
Originally posted by machineguncurry:
Please remember this is a $16 game.

That isn't an excuse for not having a basic feature that has been included in every single game with movement and camera control since the days of Windows 95. It's literally the easiest possible thing to develop aside from inverting the mouse, and every developer *has* to know that this is something people need.

As I said above: this should literally be the first UI feature developed in any project, it's completely baffling to enter early access without it. Also, this isn't something that should take 72 hours to develop, I'm confident I could do it in an afternoon at MOST.

Oh, and there are example projects in Unreal that have key remapping if that tells you anything about the simplicity of this feature.
not every game idk where fk you live but quite few games dont let you change keybinds lol

and most are UE games and couple are unity...it isnt a prio either its not game breaking.
drizzt Oct 12, 2023 @ 3:39pm 
Originally posted by Vixen:
not every game idk where fk you live but quite few games dont let you change keybinds lol

and most are UE games and couple are unity...it isnt a prio either its not game breaking.

Oh yeah? Name me a successful game that has WASD movement and mouse camera control that doesn't allow you to change your key-bindings. It is a priority, and it is game breaking for anyone who doesn't use WASD movement and a *LOT* more people who change their non-movement bindings to suit their preferences depending on what games they played the most when they got into PC gaming.

Again, we aren't talking about some complex, advanced or niche feature here... we are talking about a stock-standard core UI function that is as simple to implement as storing a config file that re-maps the keys, and maybe some basic validation for duplicate bindings being optional.

It's at most a couple hours of development time, and frankly I don't understand why you're trying to downplay the importance of a BASIC feature. It's a big problem for a lot of people, and it will absolutely cost them sales during the single most critical time for them (initial release).

I haven't played yet, but if this isn't in soon I WILL be refunding my copy and will not be giving them a second chance. I don't want to be mean, but it isn't a good look to put this much time/effort into developing a game like this and then forget to implement such a core UI feature as re-mapping keys.
Last edited by drizzt; Oct 12, 2023 @ 3:40pm
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Date Posted: Oct 11, 2023 @ 10:59am
Posts: 75