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It's a case, I believe, of the Namdai devs manually mapping controls to various DirectInput setups, and this controller wasn't included in the default config file.
But more than that, I have the controller emulating an X360 controller through x360ce, and ACAH recognizes that just fine, but it also recognizes the original DirectInput, so when I press, say, A to shoot my machine gun (as it's mapped to the X360), I also end up shooting a missile.
It even screws with my ability to navigate the menus. I end up pressing X for confirm and A to cancel.
All of this would be easily rectified if I could just disable DirectInput controllers for the game completely.
Sometimes during gameplay (typically during DFM), the game will freeze for just a second, then resume gameplay, but I'll be out of DFM, facing a different direction, and the enemy will always be the left of me on my radar. I'm wondering if it's a poor optimization issue with the game or if it's my hardware. Maybe it's even my wonky controls? (For the record, I managed to get gameplay manageably working by simply unbinding all controls to my DirectInput controller. Game prompts will flicker back and forth between X360 prompts and generic "Button 1, Button 2, etc." prompts, but in-game everything works just like it does on the consoles. Menus are still a hassle, though. I doubt there's any way to unbind THOSE controls.)
My computer specs:
- Windows 7 64-bit
- CPU - AMD Athlon X4 750k @ 4.0GHz
- Motherboard - MSI A88XM-E45
- GPU - Sapphire AMD Radeon R7 260X, 2GB GDDR5
- RAM - Team Zeus 8GB 1600
I wrote some notes here[pcgamingwiki.com] if you hare interested...
It doesn't seem something which has necessarily have to be difficult.. but it is :/
Any advice on the graphical hitch issue? Or would it be better to ask that in a separate thread?
EDIT:
To clarify, the game no longer accepts the DirectInput commands from my controller. It only sees the XInput commands that my controller sends via x360ce.
I'm glad you could fix it.. and now that you point this out.. you are damn right
Default_input.ini seems to be using directinput names, it shouldn't regard XInput controllers..like mine
For the glitches.. did you tried updating driver?
Or could you even get to take a video?
I would just stick with mouse/keyboard, but that control scheme has so many problems of its own. Mouse vertical isn't picked up in-game, so pitch up/down isn't possible. If I switch it over to Original control scheme (with rolls instead of turns), then even the WASD keys become unrecognized.
Just... ugh. I'm glad for the free period to try this game out; I'd been wanting to get this game for a while, but now that I get a look at it, it's just... just ugh. This should have been easy peasy to port to PC. The controls should not be this much of a pain to contend with.