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Hi. So... When its getting fixed?
- Playing the game version from Beamdog website not steam version.
I had the same bug but i could reset the menhirs with the console and complete the quest.
It happend yesterday so it seems that the bug isn't fixed yet.
This post on the beamdog forums helped me with that (the credit goes to AndrewSmee)
""I ran into this as well, activating all six menhirs but the ghost not appearing. I used the console commands Jarrakul helpfully posted above after activating the BG:EE console (instructions here: https://forums.beamdog.com/discussion/61900/how-to-enable-the-console-in-bgee-sod-bg2ee-in-version-2-0-and-later )
The full commands you need to plug into the console to reset the menhir variables are:
C:SetGlobal("bdmenhi1_rune","GLOBAL",0)
C:SetGlobal("bdmenhi2_rune","GLOBAL",0)
C:SetGlobal("bdmenhi3_rune","GLOBAL",0)
C:SetGlobal("bdmenhi4_rune","GLOBAL",0)
C:SetGlobal("bdmenhi5_rune","GLOBAL",0)
C:SetGlobal("bdmenhi6_rune","GLOBAL",0)
Do that, and any troublesome menhirs should be reset and resingable. I was able to complete the quest after doing so.""
Link to original forum thread => https://forums.beamdog.com/discussion/50180/spoilers-ancient-menhir-quest
(For me personally it was the starting menhir where the bard is at the encampment. It seemed that was menhir number 4 so that was the only one i had to reset to advance the quest).
I hope this helps!
Thank you for posting this fix, i found the variables on EE Keeper. Cant believe they didnt fix this yet, happend to me the same when i first played SOD when it came out.
Safe to assume it never will.
will be fixed in the next patch.
As my future negative review for sure.