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Archer gains +1/+1 every three levels (which really adds up) on top of grand mastery in bows (only.) Toss in items that enhance bows, as well as enchanted bows and arrows, and the elven racial and DEX advantages and you eventually are getting like 4.5 attacks a round that do 20-30 damage, It's sick. The only downside is there are a handful of "ambush" fights, mostly in BG2, where you have to fight with a sword and are only proficient and wearing leather armor. Oh, and even early you get the "Called Shot" which can really whittle down tough enemies (reduces their abilities on top of the arrow damage.) I finished a run with an elven archer recently, and it was really awesome!
The fighter would get most, but not all, of these abilities. No called shots or progressive +1/+1 (which could reach +11/+11 by the end of BG2!) In return you can wear heavier armor, which only matters really for melee. Any bow-using character really does not need heavy armor. Also, again in BG2, you could achieve a second grand mastery in a melee weapon eventually. You will do well with either (all warriors are a good idea for Noobs. Much easier to play and survive.) However, if you are committed to ranged combat, which is a good strategy, the Archer wins every time!
One last note: BG1 is made for ranged combat (totally.) But the better bows in this game are longbows and crossbows. Powergamers (I am one, but not to the extreme) will tell you the best bows in BG2 are short bows and you should emphasize skill in those to dominate that game. I have never been too impressed by the strategy of crippling your bow use in the first game, just to gain a somewhat better bow in the second game. (I prefer to equip my thieves, who can only use short bows, with those super bows. They need the help.) By somewhat, I mean a few more points and no need for arrows, The Gesen Bow is great, but I did fine using the Strong Arm bow and Taralash.
For ranged combat the Kensai with throwing knives is a bit better since it also gets a +1 to hit and damage every 3 levels, it can get grand mastery with throwing knives and it can add its strength bonus to damage.
In BG the Kensai also has a better AC, since the Shield Amulet with the Ring of Protection +2 is the best AC combo for both the Archer and Kensai and the Kensai gets an additional +2 to AC as part of its kit.
The archer's damage/hit bonus caps at +9. It's +1 every three levels to level 18 and then +1 every 5 levels capping at +9 at level 33.
Oops, I forgot. Still awesome kit, and possibly easier for noobies.
I want to submit you what's in my mind...
I'd like to create a party with a melee fighter, a paladin and a cleric in the front row and an archer, a mage and Imoen in the back row.
I was thinking that maybe if I build a fighter-thief with the long bow grandmastery instead of an archer-ranger, I'll have the possibility of splitting the thief abilities between MC and Imoen so that I can dual class her earlier, plus the advantage of more efficient back stab attacks.
Am I wrong?
Remember, if you want grand mastery, it has to be a dual class character, since multi-class fighter/thieves can only get specialization.
The strategy guide I have for part 2 suggested focusing on long bow, but I would recommend short bow or crossbow. Short bow has Tansheron's bow (available chapter 2) and Gesen bow (chapter 5), creating unlimited +3 and +4 arrows respectively. Crossbow has Firetooth (chapter 2) which creates +4 bolts.
I also had an Archer as one of my characters on the disc based version. Having made other characters before, I put my proficiency points into short bow since there were no comparable long bows that created their own enchanted ammo and this was before Throne of Bhaal was released, which added in Firetooth. I decided to go with crossbow this time, though. Gesen averages out to doing a bit more damage, but takes a while to acquire.
Consider that the archer can cover also the stealth ability that gives a high strategical advantage, anche that gains divine spells.
I second this. First run you want easy. Any straight fighter (ranger, paladin) or Archer are great classes that are easy to learn and very survivable. Cavaliers are harder (running one now), and beastmaster, wizard slayer, and especially kensai need a lot more skill and finesse. Also, most of your multi-classes. Many will argue that a high-level mage, or cleric/mage, are things of power to behold, but that is definitely advanced play. I like the Fighter/Thief a lot, but Archer is simpler and more powerful.
Also, don't overdo that front line. The formations button has one option for three in the front (an inverted "T"), but for most players two tanks in front is all you need, especially with some powerful ranged weapons behind them. (I did my Archer run with a single tank!) Also, pure clerics are boring and only half-tanks. They can take the damage, but are poor at dishing it out without buffs like Draw on Holy Might. In BG2 they get a lot better with spells and you would not want them in the front row anymore.
No, no problems. A cleric makes a perfect tank, better in advanced game, and even better in BG2, except late game (but at that poin he has many other uses).
Use the cleric as a tank (if you play with NPcs you can find Branwen quite early) , with full armor, shield and use buffs to increase power. Use the fighter to deal damage (dual wielding). But the archer will do more than 50% of killings, so don't worry.
One thing: if you play with NPCs, in BG2 you take only MC with you, all the NPCs have their abilities set anew. So you don't need to care about theri development for the second game.