Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

İstatistiklere Bak:
[BG:EE] Battle Enhancer Mod (versio 1.2 RELEASED!)
Since patch 1.2 is soon coming out on seem I would like to recommend my mod to anyone who wish to start a new game but is fed up with playing BG for a thousand time. Looking for a challenge? Looking for a thrill when playing BG one more time? Looking for something new but not too drastic?

I present you: Battle Enhancer Mod
Link to download: https://forum.baldursgate.com/discussion/19856/bg-ee-battle-enhancer-mod-ver-1-11-released/p1

Most important changes and features:
- ENEMY CORE AI IMPROVED:
Most enemies and NPC's have a chance to possess random potions and WILL use them in fight (int check).
Enemies who use projectile weapons have a chance to possess random magical projectiles they can use and they WILL use them on the player.
Most enemies and NPC's use SMART TARGETING and attempt to chase your weakest members unless kited
Most mages and clerics will now reposition or attack between casting spells.

- GAME BALANCE REVISED:
Guards, soldiers and mercenaries recevied some proper training. A watcher in plate mail is no longer just cannon fodder that can't hit a gibberling. (Game is even harder for EVIL teams)
Human NPC's and monsters have received buffs by maxing their Hit Points rolls and stats for given levels.
Critter races have been separated into variety of tiers.
Some tiers received more significant overall buffs than others. Just try the Gnoll Stronghold now.
Exp rates revised and rebalanced according to challenge. Some rates went up, some rates went down.
It should be faster to leave the early game levels but overall pool of EXP per game did not go up too much.
Note: Most changes were HAND EDITED while stricktly following of AD&D rules and progression tables. Take care as the game WILL be HARDER now.

- DROP RANDOMIZER:
Most enemies have a chance to be in possession of random treasure and will gladly drop it on death
Drop chance and loot pool depends on the enemy tier.
Separate tier for spellcasters, which gives a better opportunity to get rare scrolls.
Some treasures in hidden stashes have been randomized in balancing purpose.
Drop rates have been adjusted so that during an average game course you will find: around 12 low tier items, around 6 medium tier items and 1-2 Legendary tier items.
Note: Critters who previously did not drop items did not receive the chance for loot.
It's impossible to find personalized/one of a kind items (for example, you won't find a second Helmet of Balduran)

- NEW FIGHTS
Some new encounters and new enemies added.
Some fight with mages have been reworked to be more difficult and interesting.
Reworked Ogre Mage fight mechanics to provide an ultimate and unique experience (Enjoy)
Chieftain and Leader critters received additional boosts and special abilities to strengthen their kin

- MEETING COMPANIONS AT MAX HIT POINTS ROLLS
All companions are met at their MAX HIT points rolls, regardless of player's level.

- HARSH TIMES
Shop prices are now higher but players won't receive more gold for their items (crisis right?)

Version 1.2 RELEASED!
Changes:
- Full compatibility with BGEE patch 1.2 (Rasaad required HP-Reroll due to change in his kit).
- Improved casters behavior between spell casts. Also they will no longer leave areas when repositioning.
- Enemies call for help to nearby units that can't see your party. It's no longer possible to lure enemies one by one from the fog of war.
- Slighty lowered drop chances.
- Improved potion using mechanism. Now enemies are much more likely to use their magical mixtures and will also do it faster than before.
En son charliejednorozec tarafından düzenlendi; 7 Kas 2013 @ 22:44
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2 yorumdan 1 ile 2 arası gösteriliyor
Looks pretty interesting :)
Version 1.2 RELEASED!
Changes:
- Full compatibility with BGEE patch 1.2 (Rasaad required HP-Reroll due to change in his kit).
- Improved casters behavior between spell casts. Also they will no longer leave areas when repositioning.
- Enemies call for help to nearby units that can't see your party. It's no longer possible to lure enemies one by one from the fog of war.
- Slighty lowered drop chances.
- Improved potion using mechanism. Now enemies are much more likely to use their magical mixtures and will also do it faster than before.
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2 yorumdan 1 ile 2 arası gösteriliyor
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Gönderilme Tarihi: 5 Kas 2013 @ 22:20
İleti: 2