Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Cephaler Dec 11, 2013 @ 10:32am
Scripts don't seem to work
I just started this game and was told about scripting your npc characters. Problem is...they don't seem to obey their assinged scripts. I set those two evil knuckle heads, you run into in the beginning to passive (meaning, they run away in a fight) and instead, they go charging in anyway, and die. The only hint that the scipt is working at all, is with the thief. He hides in the shadow, but won't obey the rest of the passive script. I think the scripts are not working right. Anyone got any clues as to this?
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Showing 1-10 of 10 comments
Hopper Dec 11, 2013 @ 11:36am 
Party AI must be switched on. It's a button in the bottom-right corner(Hotkey A), or they'll just stand passive.

Most the scripts are crap. They require a very specific set of spells or skills. And your characters will always do stupid things with detailed scripts... like wasting the good spells or chasing a worthless enemy across the map.

It's better to just load everyone up with ranged weapons and assign them a very basic script so they'll attack on sight. Through the entire game the weaker classes(mages, rogues) should just stay back and auto-shoot until you actually need them.
Last edited by Hopper; Dec 11, 2013 @ 11:37am
Dustpuppy Dec 11, 2013 @ 11:39am 
It's best to turn off the AI or set them all to ranged combat. They even put a button in the UI just to do that, it's shaped like an upright rectangle/lantern or something I don't know what it's supposed to look like, but it's in the bottom of the character portrates right next to the select party button.

You quickly get used to telling individual characters what to do in combat, and make liberal use of the spacebar to pause the game in combat.
Cephaler Dec 11, 2013 @ 11:49am 
Thanks for the advice guys. After posting, I read about that AI button needing to be on. I checked and it was. I agree, most scripts are stupid. I find using ranged weapons the best for most weak NPC's. The only reason I started messing with scripts is because some guy mentioned it in his guide. I'd rather just control my peeps individually. Again, thanks for the advice.
Str8_Newb May 17, 2017 @ 11:09am 
Even in tho older edition, I only used scripts for the rogue to scout ahead and detect traps and the fighters to defend, it is important not to rely too heavily on scripting for your divine and arcane classes because for some fights you need to plan your attacks and strategize your spell casting. Sometimes it's best to turn scripting off altogether because you don't want your fighters to get hit with an aoe intended for the enemies. The autopause feature is a great asset, you can have it pause when a trap is detected, an enemy is sighted, a spells is cast, etc...
Gustuv Wynd May 17, 2017 @ 4:50pm 
One thing I have noticed in the new "Default AI" option with EE is that sometimes a new thief to party will not automatically detect traps. I found a fix for it by setting the thief to "Controlled Thief" and saw the skill turn on. Turned off AI and set it back to the default AI (with trap searching turned on) and then the thief would search for traps when idle. The default AI will handle switching to melee weapons better when needed...otherwise you could probably just use the controlled Thief option.

I have never been able to get turn undead or bard song to work with any built in script, but the trap searching and stealth seem to work well...and my old custom scripts no longer work in EE...and I haven't tried to make EE custom scripts yet.
Last edited by Gustuv Wynd; May 17, 2017 @ 4:52pm
House of Rahl May 18, 2017 @ 2:44am 
well controlled cleric is a good choice if you wanta script turn undead. works the same way thief does. bard song and shaman dance you can use either the bard controlled or the advanced ai and just have them constantly running the song/dance while in combat. the bard ai doesnt work for shaman.
Gustuv Wynd May 18, 2017 @ 10:53am 
Hmm...interesting. I've tried every script that is preloaded with the game...several times across several games (and different installs of the game). Not once have I been able to get turn undead or bard song to turn on. I haven't tried them on my <charname> since I've never played a bard or cleric in BG:EE, but Garrick and Branwen won't use their skills from a script in my experience.
Le Ver Coquin May 18, 2017 @ 11:19am 
Garrick won't do anything with Party AI on in my current game. Everyone else attack enemies on sight and use abilities but he justs stands there. Doesn't sing his bard song either. Does his default script just not work at all?
House of Rahl May 18, 2017 @ 5:52pm 
i dont trust default, pick a real ai like bard or advanced ai and set them to sing.
AnitaDick Feb 19, 2018 @ 12:37pm 
Originally posted by Hedge_Hopper:
Party AI must be switched on. It's a button in the bottom-right corner(Hotkey A), or they'll just stand passive.

Most the scripts are crap. They require a very specific set of spells or skills. And your characters will always do stupid things with detailed scripts... like wasting the good spells or chasing a worthless enemy across the map.

It's better to just load everyone up with ranged weapons and assign them a very basic script so they'll attack on sight. Through the entire game the weaker classes(mages, rogues) should just stay back and auto-shoot until you actually need them.


thank you ssss much lifesaver@!~ <3
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Date Posted: Dec 11, 2013 @ 10:32am
Posts: 10