Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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The Hermit Dec 10, 2013 @ 4:46pm
How do I defeat Sarevok and his goons?
Now, I'm not that much of a strategist, I'll admit, as I mostly tell my people to rush the strongest and use my array of spells to buff, weaken an enemy, or attack one. The fight before I made it to the cathedral made things impossible as I had to drain my magic invulnerability potions to defeat them, which definitely would have came in handy for this. Sarevok himself is not the problem, but rather his two friends are. I can't lure one away without the other somehow catching on and attacking me as well. Best I've gotten was luring the blue shield one away before his puprle mirrage-thingy guy attack with his never-ending relentless tattoos of power and whatnot. Sarevok by himself is going to be difficult, but adding his goons on top is going ot be impossible (for me).

What should I do?
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Showing 1-15 of 20 comments
make sure you have a staff of summoning so you can bombard them with other creatures while concentrating on one minion at a time while they are blitzed with all other targets. keep summoning and fight with everything you got cause the last battle is a pain in the arse
The Hermit Dec 10, 2013 @ 5:57pm 
What if I don't have a Staff of Summoning? Is it possible to beat him without a Summon staff?
Crazed Possum Dec 11, 2013 @ 2:35am 
make sure everyone is hasted.
Dustpuppy Dec 11, 2013 @ 2:50am 
There's a whole host of ways in which to beat him, it just depends on what is in your arsenal.

The blind spell is my favorite spell, if you can manage to blind the archer he won't be able to shoot at you. You can blind the mage as well but that will take save loading because mages have a low save vs spell, which gets kind of cheesy with the blind spell as every fight in the game becomes nearly trivial.

Arrows of detonation are a staple of this fight for a lot of players if you haste a fighter type he can do 24d10 or so damage per round. or maybe it was d6? I forget, regardless if you've got 3 characters that can use a bow a haste spell and some arrows of detonation you can outright murder the fight.

The slow spell is pretty awesome as it gives your opponent a 4 point penalty to armor class and a 4 point penalty to his 'to hit' rolls as well as reducing his attacks per round. It's a massive boost. For multi-class mages stacking it with improved invisibility, haste, a potion of storm or fire giant strength, and a potion or two of magic resist plus stone skin and mirror image will let you solo sarevok provided you maxed out your hit dice rolls when leveling up.

Protection from evil is important as well, another 2 point bonus to your AC. Protection from elements, or fire are useful cleric spells. Chant, & bless will let your fighters hit more often. Also finger of doom -2 to your enemies attack and saving throws, very useful because it makes the blind spell and the slow spells more likely to stick and there is no saving throw against it.
Last edited by Dustpuppy; Dec 11, 2013 @ 2:52am
Romuhousu Dec 11, 2013 @ 6:20am 
I snuck up and threw a fireball into the mist, then I ran out of the building with everyone. Sarevok followed me outside but his goons stayed inside. That way I was able to beat him down without his goons around. I don't know if this could bug the game out or something, but it turned out fine for me :P
DarkExcalibur42 Dec 11, 2013 @ 6:23am 
I have tried repeatedly to sneak up the left side of the map because that's the one with fewer Battle Horror traps and also those traps which are present can be disarmed... but each time out of nowhere it's like an explosion. Two or three Web spells and Cloudkill spells drop out of the sky and fall on me before I can even see Sarevok. Launched from every which-way. I don't remember anything like that happening when I played the original game. Has anyone else had that happen?

I've seen a few videos where people just hold back and nuke him from behind the seal. Seems to work pretty darn well. But feels a little cheesy since they can't fight back.
Crazed Possum Dec 11, 2013 @ 12:30pm 
i also like the grease spell too. anyone and everyone can fail the save on the 1st level grease spell. and most people don't even use it.
ÄmJii Dec 11, 2013 @ 1:01pm 
Stock up on Arrows of Dispelling & enchanted arrows and focus fire on the mage while you kite Sarevok with a decoy (preferably someone who has Boots of Speed), he should go down in seconds. Also remember to spread out your team to minimize his CC spells.
DrDeath_MD Dec 11, 2013 @ 2:52pm 
I took my main character and used a potion of invisibility and then had Imoen hide in the shadows. 2 Back stabs from them and then a few Magic Missles was enough for me to take him out. I didn't worry about his minions.
ZypreXacuS Dec 11, 2013 @ 3:37pm 
When all else fails...CTRL+Y :-P
The Hermit Dec 12, 2013 @ 9:07am 
ctrl + y?
DarkExcalibur42 Dec 12, 2013 @ 9:26am 
Slackers!

The only time I CTRL+Y-ed the final bosses was so that my PC could go toe-to-toe with Sarevok in a solo fight with no buffs from party members. I let him keep his Haste... well briefly. My PC was an Inquisitor, and he dispelled it shortly. Then I kicked a hole in his plate mail. Victory.

I did that fight the Elfman way, MANLY!
(Bonus points to anyone who gets the Fairy Tail reference).
DnD Detective Dec 13, 2013 @ 5:23am 
Sarevok's goons can be held temporarily by having two web spells included in a minor sequencer that you cast upon seeing them. Chances are they will fail the save (though Sarevok won't).

Easy way to kill Sarevok is to have a few of your characters (depending upon how many mages/bards you have in your group) use wands of paralyzation on him until he is immobile. Then hit him to death with ranged weapons (or even melee weapons depending upon the situation).
Last edited by DnD Detective; Dec 13, 2013 @ 5:24am
rosshetherington Oct 24, 2020 @ 7:41pm 
Thank's guys, this got me thinking laterally when I got blasted first time round.

So I just managed to defeat Sarevok - and everyone else as it turned out - though it was pretty cheesy and needed alot of patience.

What happened was most of my party had been killed, but I kept Sarevok busy running after Jaheira and then Imoen, and my character ended up at the other end of the temple, facing Tavok and the evil mage. I decided I might as well try to take them out, which I managed to. I had cast a scroll of magic protection on myself, so the mage was basically neutered for my character, and had inbided (or rubbed on?) an oil of speed. The mage guy firing lighting bolts basically ended up killing everyone but him eventually. I had noticed that Sarevok didn't seem to be following me when Imoen died. After that, I just went and found him. Now this was the tedious part. With the oil of speed, I was as fast as him, and just to make matters worse, I'd ended up activating the Battle Horror traps. However, these guys turned out to be my pals, as if I could manuvour Sarevok so he was behind them, he often got slowed down for a moment. By pausing frequently I could easily dodge away - I think I got hit by the horrors twice. The only thing I was worried about was the oil of speed giving out - but luckily I had thought to bring two for my character. I basically just danced around him for about literally an hour and a half, pezzling him with crossbow bolts. As a gnome fighter/illusionist, I wasn't really tough enough to get the job done much quicker. However, it did amuse me that my character, who is an older lady gnome, kept taunting him with her usual battle cry "Death will come swiftly for you". I felt quite sorry for the poor guy.

In short - protection from magic scroll, and oil of speed, and he can't touch you. Just need to get Angelo killed somehow. So I don't think this is pure cheese, as it needs a bit of luck, a bit of thinking, a bit of experimentation, but poor Sarevok. Obviously, I did have ambitions for the rest of my party to survive, but I can always try again if I want.
Frihff Oct 24, 2020 @ 10:41pm 
Usually what I do is have everyone wait at the entrance with ranged weaponry, run up to start the sarevok fight, run back down, kill the mage the spawns near the entrance fast and only try to drag sarevok over near the entrance and have one guy with the boots of speed just kite him while the rest of the party pelts him with arrows.
Usually I use a wand of summoning too, but I noticed you said you didn't have one.
Last edited by Frihff; Oct 24, 2020 @ 10:42pm
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Date Posted: Dec 10, 2013 @ 4:46pm
Posts: 20