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This is ridiculous. And this player's human.
The glitch also occasionally occurs when returning to the game from the character arbitration screen after another person joins, except it doesn't play combat music. It will play the music from the main menu. Other people can probably also attest to this.
My guess is it has to do with the synchronization of music between players, and that the introduction of a new player or leaving of a player can throw off this synchronization somehow.
(regardless, the next time a fight starts, the music will return to normal, no matter what it was stuck on).
/e character is human
"Gee guise, we're stumped, what do u think lol??"
I mean, come on. I almost have 100+ hours in BGEE1. This problem NEVER happened until 1.3 dropped.
Get it together, developers!
(Also: The current character I'm playing with is a Human Dark Moon Monk, so the whole "human theory" is false. I have tried with other races and the same thing happens.)
I propose that you go back and withdraw every line of code you put in that patch. I hadn't had any problems with the game before the patch, but I sure have one now. It gets very old very quickly, having to save, quit, and reload the game every half hour or so to shut the music down.
Jaheira and whatshisface are married? I never knew that... Never hinted at it the entire first chapter. :/
But anyway, I think you may be right here. I do get repeated combat music but from what I recall it's only if i'm in an area I shouldn't be in at my level or if it's off the main questline. If I die or reload it will stop but if I continue it won't. Happens randomly and does stop after map change. Playing as a Human Fighter with Imogen, Jaheira, her husband, Neera(The mage you meet in Bergeres) and the Dwarf who gives up looking for his caravan because he got bored(Lawful Evil?). Happens with Jahira, the husband, Imogen and the two Evil companions you come across at the very beginning shortly after you leave Candlewood.
Back in October, 2014 you said "A fix is coming. That too is a promise." Well it's at least 5 months later, and that fix still hasn't come.
I hope you do realize that this bug is a persistent issue across the Original Baldur's Gate, Baldur's Gate 2, NEVERWINTER NIGHTS, Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition.
They haven't been able to track down the cause of the bug for over 17 YEARS and probably never will.