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Zgłoś problem z tłumaczeniem
I also dislike Kensai/Mages because it's one of the most overpowered combos in the game (in BG2 and a powergamer's dream). Never rolled one in BG1 so I can't help you there, but my guess is that it can make your game harder because you will run a good portion of the game with a gimped character. While everyone is rocking fireballs and other great stuff, you will be firing a single magic missile.
Anyway, I rambled enough. Let me try to answer your question objectively now:
There are 3 levels in which you can dual to a mage. 7, 9 and 13. Most agree that 9 is the way to go because you can still get 9th level spells by the end of the game (In BG2 vanilla, in ToB this isn't a problem). That is probably out of the question for BG1 however because if you dual at 9, you will not reach your true potetial as a mage. So, if you don't plan on importing your character in BG2, dual at 7 (you get an extra attack at this level as a fighter). If you do plan to import, then dual at 9 and deal with a slightly less powerful character (for now).
Edit: I typed 'level 12' instead of '13' and tomtom corrected me. Plus two other mistakes I've noticed.
Mistype. It's 13 the longest you can (should) wait to dual. If you want to play through ToB, that is.
Sure, he can't cast Necromancy spells, but F/M barely even notices that.