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Take all their equipment before you dismiss them, though. Money is money.
The real trouble is that they are just really, really weak. Edwin is a much better evil wizard (or Baeloth) and there are tons of thieves better than Monty. They are more comical than anything else. However, there is a way (CD Tweaks) to make Monty an assassin, which is kind of cool. But, sadly, even then he will remain as loyal as Ajantis.
"Bad" characters will leave you if your reputation is too high.
Certain characters will fight each other if they're on the party at the same time.
I'm still on my first playthrough ever but so far I've been able to recruit and hold every character I've met (I dump them all on the Friendly Arm Inn when I'm not using them).
My reputation is getting a tad too high, maybe I'll have to murder a guard or two to avoid people bailing on me.
Ah, the classic of old RPG morality system, love it
This is a myth. Charisma doesn't have any affect in it, only banters, and those are completely random even though they seem like they should have an order. If you keep moving and don't waste a lot of time, there's a very high chance you can get through the entire game without any companion fights. Also aside from Ajantis, party conflicts aren't alignment issues, but specific pairs:
Jaheira and Xzar will fight start a fight in one specific banter
Montaron and Khalid will start a fight in a specific banter
Dynaheir will attack Edwin in a specific banter
Kagain will attack Yeslick in a specific banter
Ajantis will eventually attack any evil party member if Xan isn't in the group
There's also a couple of companions that just can't be in the group at the same time depending on the order you recruit them, but if you manage to get them in the party of the same time, with exception of Ajantis attacking Dorn, they won't come to blows.
Anyway, by default in the original BG2 and both Enhanced Editions, party banters have only a 10% chance of occurring every 10 minutes. Also The banters that cause fights to break out between pairs cannot occur in dungens, just towns and maybe fields iirc.
Edit: I missed one. Kivan will eventually attack Viconia.
No, it's not. I've finished BG1 so many times with mixed parties, that I'm 100% convinced that charisma has a huge impact on relationships. If the MC has charisma 20, the bloodshed will never happen (this means in 30-40 hours of playing BG1). The only exception is the conflict between Ajantis and Dorn.
It's very easy to check the effect of charisma directly in the game. Just start playing with a new character that has charisma 3 and then compare it to another character that has charisma 17. I will see a huge difference in the behavior of your companions. 😉
It is 100% a myth. Open banttimg.2da in nearinfinity, or just a text editor, change the probably to 100 from 10 and lower the timing and watch the two pairs fight within minutes. Charisma has nothing to do with this file at all.
After dozens of no-reload runs, I haven't seen a single fight between good and evil companions. I'm not changing anything in the game files.
You aren't seeing the fights because the chance of banter is low, happens very infrequently, and fight banter can't happen in dungeons at all.
Now you are wrong. I have seen Montaron constantly provoke Khalid throughout the campaign. But they didn't fight. 😉
Again, that's because only one specific interaction can cause the fight to start, not just verbal jabs. They don't add up over time. Charimsa affecting party morale and stopping party members from fighting is just something from the original manual that was never implemented. Just like the dexterity reaction adjustment also affects absolutely nothing.
I've told you how easily you can test this, but you refused to do so.