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Yes, that's a tough encounter. Your best chances are to send in one character (sacrificial lamb, if you will) to draw out the Fear spell.
- When the wizard spots you, he'll automatically approach your nearest party member. Take advantage of this, send one char to talk with him and keep rest of your party well away from wizard.
Once wizard approaches to initiate dialogue, lead him near guards (there should be few patrolling the area).
- After dialogue he'll turn hostile. When he starts casting Fear, run away from him and leave him to fight with guards. Fear spell will track down your party member (make sure not to walk too close to rest of your party!), but wizard won't follow him/her if s/he is out of his sight.
- Let guards fight with the wizard. They might not be able to kill him, but they'll wear him down so you'll have easier time defeating him.
If this feels too cheap, you can try to pelt him down with ranged weapons and Magic Missiles (if wizard takes damage while casting a spell, his spell gets disrupted).
If your party member is affected by Fear, Confuse etc. you can't select them until it wears off. Besides that, you can select party members by clicking their portraits on right-hand menu (Shift + Click to select multiple) and with numeral keys. IIRC pressing 0 selects your whole party at once.
Check their AI Scripts in Character Record (the spreadsheet that displays stats, exp and such).
While you're at it, check Options and toggle Detailed Tooltips (especially To-Hit Rolls). Don't try to observe combat animations too much, sometimes they can be bit misleading if you're unfamiliar with D&D rules.
Fiddle around with Auto-Pause options. I've been playing with Auto-Pause: Enemy Sighted and AP: Spell Cast, it might be my personal preference but those two options made micro-managing mure more tolerable.
As for combat tips in general: Make sure most (if not all) party members have ranged weapons! You're gonna have much easier time against wolves, bears, gnolls and ogres if you can kill them before they get to striking distance.
there are two buttons
one for selecting all valid characters are once
one to turn on/off character AI
Also, the very bottom right hand button of the dotted square outline around 3 people will select your entire team if you click it. It's the best way to select everyone instantly.
Though if you have own wizard you can try interrupt spells with quick casting spells like magic missile
Anyway don't get discouraged by the mages , they are toughest enemies in the game until you figure out their pattern and form tactic against it.
Setting scripts on customize and pausing game to give orders and figure out what goes on is recommended.
are there any beginning enemies that drop items that can be sold for more than one or two gold? I did find some scalps, and it looks like they are of value, but no one buys them even though they say they are worth 25-100 gold each.
If I could just get money for armour, weapons, potions, and the occasional raise I would be ok. I guess from now on I will be saving moer often, in case I do die I can just re-load. but right now i'm in a situation where I need a raise, have 7 gold, and crap weapons and armor. Even if I could get some cheap not 1 gold items I would be doing much better. I can't even come close to killing these half ogre guys for a simple quest.
How do you usually engage your enemies? Mind if I ask what spells you've memorized with your Mages and Clerics/Druids?
Those bandit scalps you found can be sold in Beregost's Jovial Juggler Inn, just hang on to them.
And like I said before, get ranged weapons for literally everyone. Arrows, Bullets and Bolts cost 1 Gold per 20 pieces, they're cheap and very plentiful through entire game (especially Arrows).
You can, and should, save Healing Potions for combat, you can always rest in wilderness (remember to Quick Save often) and use Cleric/Druid healing spells.
Could you post what kind of party you've got so far?
If you absolutely NEED money though, take your thief through a town and steal everything that isn't nailed down. You can also pickpocket if you're brave. I think the first potion of master thievery is available at the carnival map on the thief that pickpockets you (kill him and take it, or pickpocket him). It will boost all your thieving skills.
Don't spend money on Resurrections or healing in the future. Save often and if a party member dies in a fight, reload and adjust your tactics or simply keep the weak link away from the fight. Find a Cleric or Druid party member and use them for all your healing. Rest to refill healing spells and heal.
Also, if one of your party members sucks, get rid of them. I'm guessing your party is...
You
Imoen
Khalid
Jaheria
Xar
Montaron
Some other early options are Dorn (blackguard), Minsc (ranger), Edwin (mage). These 3 are probably better than Xar and Montaron at the very least.
A few of the really nice free early game items are as follows:
There is some Ankheg armor in Nashkel on the far left of the map in the farmer's fields. Give it to your tank with the most HP. The Stupefier (a crazy overpowered mace) is in a dresser upstairs at the burning wizard inn in Beregost. In the same town if you go to the blacksmith at night, you can loot a +1 bastard sword out of his chest (if you go in the day you will get caught stealing). You can use these if you have the right proficiencies or sell them for money.
Also, clear out maps entirely when you go to a new map. Almost every map has 1 or 2 good items that you can find.
Lastly, I'm not sure where you're at in the game, but the Nashkel mines are designed to be the 1st dungeon you crawl through. It's pretty much nothing but kobolds with some nice loot at the end. Also, one of the best Longswords in the game can be found on the Nashkel Mine map, and when you exit the mines, the map it puts you on has a +2 dagger, 2 sets of +2 leather armor, a mage robe, the Harrower longsword, and a few other magic items. Just watch out for the slime mage on that map...
I see the quest for the mines, but I was unable to locate them. So I guess I will have to research that later.
I also have 2 more quick questions.
1. Should I sell my gems or are they used for something?
2. Is it worth it to buy drinks? I have tried it but the info so far seemed not very useful. I blew about 40 gold and got nothing good so I just reloaded.
The mines are Southeast of Nashkel.
Sell your gems.
Not sure about buying drinks. I'm guessing the rumors might point you in the direction of a nearby quest, but I don't think you really get anything exclusively from buying drinks. I think it's more in the game for Role Playing (i.e. your ingame party is at a tavern and hears about a dungeon with amazing treasures so you set out in search of this dungeon vs you the actual person just clearing every map for the sake of clearing maps and randomly finding the dungeon)
Buying drinks is one way of hearing rumours (giving to temples is another). Just make sure to rest afterwords if you get intoxicated from them (intoxication is generally a negative thing when it comes to combat). Its only real value outside of that is as a means of avoiding moral failures (Khalid, Garrick, Eldoth, and Kagain being some of the worst offenders) but you are better off using a spell like Resist Fear or Remove Fear instead for this.
Why did you build a 90's pc to play this? You can play it on any version of windows. gog.com to buy the original.
I didn't build a 90's PC to play Baldur's Gate. I built a 90's PC to play the games not on GOG. Like Black and White, and numerous others. But if I have a 90's PC I might as welll pick up a $8.00 complete big box copy of Baldurs Gate on eBay instead of paying a similar price for a digital copy on GOG.
Plus I just like playing games the way tthey were meant to be enjoyed, and collecting.