Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

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Ponypony Aug 16, 2015 @ 3:37pm
Question about dual class
I have read quite a bit about dual class and understand mostly how it works, except for one thing. I read that applying proficiency points in the second class doesnt stack with the ones allocated in the first class. I want to make a swashbuckler-->kensai but if I put points in longsword as a swashbuckler, then Ill have to put more points in longsword as a kensai because The kensai has a higher cap than the swashbuckler.

so like I can put 2 in longsword as a swashbuckler, but then when I switch to kensai ill have to put 4 or 5 in longsword for a total of 6 or 7 points allocated right?

ALSO, I wanted to make a dual class paladin-->warrior so they could wield the good 2h weapon at the end of the game. Will this work?
Last edited by Ponypony; Aug 16, 2015 @ 3:39pm
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Showing 1-9 of 9 comments
danconnors (Banned) Aug 16, 2015 @ 9:29pm 
A paladin can't dual class. I don't know if a warrior can dual class to a paladin. Well I do now; he can't. As for the longsword skill, you should not add points in it until you have completed dual classing and both character types are usable. While waiting for that you could put points in dual weld, or sword and shield. Putting points in longsword for a character that already has points in it before dual classing is complete (your kensai is one level higher than his highest rank in swashbuckler) is a waste.
Last edited by danconnors; Aug 16, 2015 @ 10:02pm
ÄmJii Aug 16, 2015 @ 10:05pm 
Oh, and you can't dual class into Class Kit.
You could make Swashbuckler -> Fighter, but not Swashbuckler -> Kensai.

Likewise, you could make Kensai -> Thief, but not Kensai -> Swashbuckler.
RoboGerbil Aug 17, 2015 @ 4:05pm 
You can only have 1 kit normally. You would have to use EEKeeper upon dualing to switch your kit after moving over to the other class.
KrazyOne Aug 27, 2015 @ 5:29pm 
I'll Explain the Dual Class in a bit more laymen term for you.

You cannot Dual Class a Kit to a Kit. The game will not allow it. You can Dual Class a Kit to a General Class. Example: Kensai to a Thief is a Legal option so long as you have 15 Str and 17 Dex. Kensai to a Paladin is an illegal option as Paladins cannot be Dual Class.

In short Only the following combinations are Legal for Dual Classing.

Fighter to a Mage, Thief, Cleric or Druid
Mage to a Fighter, Thief, or Cleric
Thief to a Fighter, Mage, or Cleric
Cleric to a Mage, Thief, Fighter, or Ranger
Druid to a Fighter
Ranger to a Cleric

The first class you start with is the only one that can be a Class Kit. Some Class Kits are disabled for conflicted restrictions. Such as Ranger Kit Archer is not permitted to Dual Class to Cleric (This Restriction may or may not apply to BG EE but did hold true for BG 2 classic).

Remember when you dual class make sure the starting class primary Attribute is 15 and the Second class Primary Attribute is 17. Example: Fighter to Druid requires 15 str 17 wis 17 cha to complete the Dual Class.
Nevasith Sep 4, 2015 @ 2:36pm 
The points in proficiency will be lost if they overlap.

Thief -> Fighter as an example:

Thief proficiencies:
long sword *
short bow *
single weapon style *
Fighter proficiencies:
long sword **** [4]
long bow **[2]

After you've regained thief class your proficiency will look like:
long sword ****[4 points, thief point wasted and lost for good]
short bow *[1]
single weapon style *[1]
long bow **[2]
KrazyOne Sep 4, 2015 @ 10:05pm 
Originally posted by Nevasith:
The points in proficiency will be lost if they overlap.

Thief -> Fighter as an example:

Thief proficiencies:
long sword *
short bow *
single weapon style *
Fighter proficiencies:
long sword **** [4]
long bow **[2]

After you've regained thief class your proficiency will look like:
long sword ****[4 points, thief point wasted and lost for good]
short bow *[1]
single weapon style *[1]
long bow **[2]

Pretty much point on. That is why you would place points in Dagger or other 1 handed weapons. This will allow you to dual weild without wasting points later.
Soft Lockpick Sep 5, 2015 @ 9:13am 
Think of it like an overhead projector and those clear sheets from back in school, and those are what your character sheets are written on. You level up to X level in one, then dual. At that point that sheet is done and is put aside. Then you level up in new class. Once new class catches up you put the old sheet on top of the new sheet and that's what you get.

If your thac0 in class A was 2 and it's 14 in class B you get a 2.
If your pips in longsword was 1 in class A and 4 in class B you get 4.
If your spell save was 0 in A and 4 in B you get 0.

You take the best of each rather than adding them together.

In principle that's the easiest way to explain it I think. It's not perfect, as your hitpoints stick around in the dual even before your class comes back, but it's close enough to get the point across. You're basically merging spreadsheets together.

Because of the way experience and levels work in old D&D it's an easy power up option. Even if you don't really know what you're doing it works out well. For example, you could look at Mage and realize the XP cap is 8mill. But 29-30 is a whopping 500K xp for very little gain. If instead you went Fighter for 500k XP then Mage you'd end up with a mage that has the hit points of a full fighter and more attacks per round. And a few other perks. But hell, the hit points are enough IMO. If you throw a kit into that it can get kind of crazy.
Last edited by Soft Lockpick; Sep 5, 2015 @ 9:14am
solomonhume Sep 7, 2015 @ 11:19am 
Originally posted by KrazyOne:
I'll Explain the Dual Class in a bit more laymen term for you.

Some Class Kits are disabled for conflicted restrictions. Such as Ranger Kit Archer is not permitted to Dual Class to Cleric (This Restriction may or may not apply to BG EE but did hold true for BG 2 classic).

As far as Enhanced edition is concerned, all games allow archer dual class to cleric. Except it sucks. This class cannot use bows or crossbows. This class combination use sling a bit better, but not worth it.
Nevasith Sep 8, 2015 @ 7:44am 
You can go with slings - there will be a sling that allows for strength bonus for a decent power. Alternatively you can modify all slings to allow strength bonus - it's easy using NearInfinity and makes slings wha they should be - you could even alter composite long bows (which I did) to make long bows a usable weapon in baldurs gate 2 (Just mind in BG1 bows are very powerful alread)
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Date Posted: Aug 16, 2015 @ 3:37pm
Posts: 9