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You could make Swashbuckler -> Fighter, but not Swashbuckler -> Kensai.
Likewise, you could make Kensai -> Thief, but not Kensai -> Swashbuckler.
You cannot Dual Class a Kit to a Kit. The game will not allow it. You can Dual Class a Kit to a General Class. Example: Kensai to a Thief is a Legal option so long as you have 15 Str and 17 Dex. Kensai to a Paladin is an illegal option as Paladins cannot be Dual Class.
In short Only the following combinations are Legal for Dual Classing.
Fighter to a Mage, Thief, Cleric or Druid
Mage to a Fighter, Thief, or Cleric
Thief to a Fighter, Mage, or Cleric
Cleric to a Mage, Thief, Fighter, or Ranger
Druid to a Fighter
Ranger to a Cleric
The first class you start with is the only one that can be a Class Kit. Some Class Kits are disabled for conflicted restrictions. Such as Ranger Kit Archer is not permitted to Dual Class to Cleric (This Restriction may or may not apply to BG EE but did hold true for BG 2 classic).
Remember when you dual class make sure the starting class primary Attribute is 15 and the Second class Primary Attribute is 17. Example: Fighter to Druid requires 15 str 17 wis 17 cha to complete the Dual Class.
Thief -> Fighter as an example:
Thief proficiencies:
long sword *
short bow *
single weapon style *
Fighter proficiencies:
long sword **** [4]
long bow **[2]
After you've regained thief class your proficiency will look like:
long sword ****[4 points, thief point wasted and lost for good]
short bow *[1]
single weapon style *[1]
long bow **[2]
Pretty much point on. That is why you would place points in Dagger or other 1 handed weapons. This will allow you to dual weild without wasting points later.
If your thac0 in class A was 2 and it's 14 in class B you get a 2.
If your pips in longsword was 1 in class A and 4 in class B you get 4.
If your spell save was 0 in A and 4 in B you get 0.
You take the best of each rather than adding them together.
In principle that's the easiest way to explain it I think. It's not perfect, as your hitpoints stick around in the dual even before your class comes back, but it's close enough to get the point across. You're basically merging spreadsheets together.
Because of the way experience and levels work in old D&D it's an easy power up option. Even if you don't really know what you're doing it works out well. For example, you could look at Mage and realize the XP cap is 8mill. But 29-30 is a whopping 500K xp for very little gain. If instead you went Fighter for 500k XP then Mage you'd end up with a mage that has the hit points of a full fighter and more attacks per round. And a few other perks. But hell, the hit points are enough IMO. If you throw a kit into that it can get kind of crazy.
As far as Enhanced edition is concerned, all games allow archer dual class to cleric. Except it sucks. This class cannot use bows or crossbows. This class combination use sling a bit better, but not worth it.